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Gameplay.Drowned


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class Drowned extends DamageType
	abstract;

static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
{
	return Default.PawnDamageEffect;
}

defaultproperties
{
     DeathString="%o forgot to come up for air."
     FemaleSuicide="%o forgot to come up for air."
     MaleSuicide="%o forgot to come up for air."
     bArmorStops=False
     bLocationalHit=False
     bCausesBlood=False
     FlashFog=(X=312.500000,Y=468.750000,Z=468.750000)
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:07.463 - Created with UnCodeX