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//============================================================================= // SpectatorCam. //============================================================================= class SpectatorCam extends KeyPoint; var() bool bSkipView; // spectators skip this camera when flipping through cams var() float FadeOutTime; // fade out time if used as EndCam defaultproperties { FadeOutTime=5.000000 bStasis=True Texture=Texture'Engine.S_Camera' bClientAnim=True CollisionRadius=20.000000 CollisionHeight=40.000000 bDirectional=True } |
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