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//============================================================================== // Created on: 10/10/2003 // Base class for non-fullscreen menus // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class PopupPageBase extends UT2K4GUIPage; var automated FloatingImage i_FrameBG; var bool bFading, bClosing; var(Fade) config float FadeTime; var(Fade) float CurFadeTime; var(Fade) byte CurFade, DesiredFade; delegate FadedIn(); delegate FadedOut(); event Opened(GUIComponent Sender) { if ( bCaptureInput ) FadeIn(); Super.Opened(Sender); } function bool InternalOnPreDraw( Canvas C ) { if ( !bFading ) return false; if (CurFadeTime >= 0.0) { CurFade += float(DesiredFade - CurFade) * (Controller.RenderDelta / CurFadeTime); InactiveFadeColor = class'Canvas'.static.MakeColor(CurFade, CurFade, CurFade); CurFadeTime -= Controller.RenderDelta; if ( CurFadeTime < 0 ) { CurFade = DesiredFade; InactiveFadeColor = class'Canvas'.static.MakeColor(CurFade, CurFade, CurFade); bFading = False; if ( bClosing ) { bClosing = False; FadedOut(); } else FadedIn(); } } return false; } function FadeIn() { if ( Controller.bModulateStackedMenus ) { bClosing = False; bFading = True; CurFadeTime = FadeTime; } else FadedIn(); } function FadeOut() { if ( Controller.bModulateStackedMenus ) { bFading = True; bClosing = True; CurFadeTime = FadeTime; DesiredFade = default.CurFade; } else FadedOut(); } defaultproperties { Begin Object Class=FloatingImage Name=FloatingFrameBackground Image=Texture'2K4Menus.NewControls.Display1' DropShadow=None ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.020000 WinLeft=0.000000 WinWidth=1.000000 WinHeight=0.980000 RenderWeight=0.000003 End Object i_FrameBG=FloatingImage'GUI2K4.PopupPageBase.FloatingFrameBackground' FadeTime=0.350000 CurFade=200 DesiredFade=80 bRenderWorld=True bRequire640x480=False BackgroundRStyle=MSTY_Modulated OnPreDraw=PopupPageBase.InternalOnPreDraw } |
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