Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 |
class UT2K4ArenaConfig extends BlackoutWindow; var automated moComboBox co_Weapon; var automated GUIButton b_OK; var automated GUILabel l_Title; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local array<CacheManager.WeaponRecord> Recs; local int i; Super.InitComponent(MyController, MyOwner); class'CacheManager'.static.GetWeaponList(Recs); for (i = 0; i < Recs.Length; i++) co_Weapon.AddItem(Recs[i].FriendlyName, None, Recs[i].ClassName); co_Weapon.ReadOnly(True); i = co_Weapon.FindExtra(class'MutArena'.default.ArenaWeaponClassName); if (i != -1) co_Weapon.SetIndex(i); } function bool InternalOnClick(GUIComponent Sender) { class'MutArena'.default.ArenaWeaponClassName = co_Weapon.GetExtra(); class'MutArena'.static.StaticSaveConfig(); Controller.CloseMenu(false); return true; } defaultproperties { Begin Object Class=moComboBox Name=WeaponSelect bReadOnly=True bVerticalLayout=True LabelJustification=TXTA_Center ComponentJustification=TXTA_Center ComponentWidth=0.250000 Caption="Choose the weapon to populate your Arena." OnCreateComponent=WeaponSelect.InternalOnCreateComponent WinTop=0.442760 WinLeft=0.255078 WinWidth=0.500782 WinHeight=0.126563 TabOrder=0 bStandardized=False End Object co_Weapon=moComboBox'GUI2K4.UT2K4ArenaConfig.WeaponSelect' Begin Object Class=GUIButton Name=OkButton Caption="OK" WinTop=0.563333 WinLeft=0.400000 WinWidth=0.200000 TabOrder=1 OnClick=UT2K4ArenaConfig.InternalOnClick OnKeyEvent=OkButton.InternalOnKeyEvent End Object b_OK=GUIButton'GUI2K4.UT2K4ArenaConfig.OkButton' Begin Object Class=GUILabel Name=DialogText Caption="Weapon Arena" TextAlign=TXTA_Center FontScale=FNS_Large StyleName="TextLabel" WinTop=0.391667 WinHeight=0.058750 End Object l_Title=GUILabel'GUI2K4.UT2K4ArenaConfig.DialogText' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |