Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

GUI2K4.UT2K4SP_Details


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
//==============================================================================
// Tournament details
//
// Written by Michiel Hendriks
// (c) 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================

class UT2K4SP_Details extends UT2K4MainPage config;

var automated GUIButton	btnClose, btnExport;
var automated moCheckBox cbAlwaysShow;

var localized string PageCaption, ProfileExported;

/** profile exporter to use */
var globalconfig string ProfileExporter;

var UT2K4GameProfile GP;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
	local UT2K4SPTab_DetailEnemies detab;
	Super.Initcomponent(MyController, MyOwner);
	GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile);
	t_Header.SetCaption(PageCaption);
	c_Tabs.AddTab(PanelCaption[0], PanelClass[0], , PanelHint[0], true); // last match
	if (GP.PhantomMatches.length > 0) c_Tabs.AddTab(PanelCaption[2], PanelClass[2], , PanelHint[2], false); // phantom
	detab = UT2K4SPTab_DetailEnemies(c_Tabs.AddTab(PanelCaption[1], PanelClass[1], , PanelHint[1], false)); // enemies
	if (detab.TeamStats.length == 0) c_Tabs.RemoveTab(, detab.MyButton);

	cbAlwaysShow.Checked(GP.bShowDetails);
}

function bool InternalOnPreDraw(Canvas Canvas)
{
	local float XL,YL;
	btnExport.Style.TextSize(Canvas, btnExport.MenuState, btnExport.Caption, XL, YL, btnExport.FontScale);

	// Automatically size the buttons based on the size of their captions
	btnClose.WinWidth = XL+32;
	btnClose.WinLeft = Canvas.ClipX-btnClose.WinWidth;
	btnExport.WinWidth = XL+32;
	btnExport.WinLeft = btnClose.WinLeft-btnExport.WinWidth;
	return false;
}

function bool btnCloseOnClick(GUIComponent Sender)
{
	return Controller.CloseMenu(true);
}

/**	Clicked a TabButton */
function InternalOnChange(GUIComponent Sender)
{
	if (GUITabButton(Sender)==none)	return;
	t_Header.SetCaption(PageCaption@"|"@GUITabButton(Sender).Caption);
}

function cbAlwaysShowOnChange(GUIComponent Sender)
{
	GP.bShowDetails = cbAlwaysShow.IsChecked();
	return;
}

function bool btnExportOnClick(GUIComponent Sender)
{
	local GUIQuestionPage QPage;
	local class<SPProfileExporter> expclass;
	local SPProfileExporter exporter;

	expclass = class<SPProfileExporter>(DynamicLoadObject(ProfileExporter, class'Class'));
	if (expclass == none)
	{
		Warn("Invalid profile exporter:"@ProfileExporter);
		return true;
	}

	exporter = new expclass;
	exporter.Create(GP, PlayerOwner().Level);
	exporter.ExportProfile();
	if (Controller.OpenMenu(Controller.QuestionMenuClass))
	{
		QPage=GUIQuestionPage(Controller.TopPage());
		QPage.SetupQuestion(QPage.Replace(ProfileExported, "%filename%", exporter.ResultFile), QBTN_Ok);
	}
	return true;
}

function OnDetailClose(optional bool bCanceled)
{
	local UT2K4SP_Main main;
	main = UT2K4SP_Main(Controller.FindMenuByClass(class'UT2K4SP_Main'));
//	main = UT2K4SP_Main(Controller.MenuStack[Controller.MenuStack.length-2]);
	if (main != none)
	{
		if (main.c_Tabs.PendingTab == none) main.c_Tabs.ActiveTab.MyPanel.ShowPanel(true);
	}
}

defaultproperties
{
     Begin Object Class=GUIButton Name=SPDbtnClose
         Caption="CLOSE"
         StyleName="FooterButton"
         Hint="Return to the ladder"
         WinTop=0.959479
         WinWidth=0.120000
         WinHeight=0.040703
         RenderWeight=1.000000
         TabOrder=0
         bBoundToParent=True
         OnClick=UT2K4SP_Details.btnCloseOnClick
         OnKeyEvent=SPDbtnClose.InternalOnKeyEvent
     End Object
     btnClose=GUIButton'GUI2K4.UT2K4SP_Details.SPDbtnClose'

     Begin Object Class=GUIButton Name=SPDbtnExport
         Caption="EXPORT"
         StyleName="FooterButton"
         Hint="Export the details to a file"
         WinTop=0.959479
         WinLeft=0.880000
         WinWidth=0.120000
         WinHeight=0.040703
         RenderWeight=1.000000
         TabOrder=1
         bBoundToParent=True
         OnClick=UT2K4SP_Details.btnExportOnClick
         OnKeyEvent=SPDbtnExport.InternalOnKeyEvent
     End Object
     btnExport=GUIButton'GUI2K4.UT2K4SP_Details.SPDbtnExport'

     Begin Object Class=moCheckBox Name=SPDcbAlwaysShow
         Caption="Show after a match"
         OnCreateComponent=SPDcbAlwaysShow.InternalOnCreateComponent
         WinTop=0.966146
         WinLeft=0.006250
         WinWidth=0.289063
         RenderWeight=1.000000
         TabOrder=2
         OnChange=UT2K4SP_Details.cbAlwaysShowOnChange
     End Object
     cbAlwaysShow=moCheckBox'GUI2K4.UT2K4SP_Details.SPDcbAlwaysShow'

     PageCaption="Tournament details"
     ProfileExported="Profile details exported to:|%filename%"
     ProfileExporter="GUI2K4.SPProfileExporter"
     Begin Object Class=GUIHeader Name=SPDhdrHeader
         RenderWeight=0.300000
     End Object
     t_Header=GUIHeader'GUI2K4.UT2K4SP_Details.SPDhdrHeader'

     Begin Object Class=ButtonFooter Name=SPDftrFooter
         RenderWeight=0.300000
         OnPreDraw=SPDftrFooter.InternalOnPreDraw
     End Object
     t_Footer=ButtonFooter'GUI2K4.UT2K4SP_Details.SPDftrFooter'

     PanelClass(0)="GUI2K4.UT2K4SPTab_DetailMatch"
     PanelClass(1)="GUI2K4.UT2K4SPTab_DetailEnemies"
     PanelClass(2)="GUI2K4.UT2K4SPTab_DetailPhantom"
     PanelCaption(0)="Last Match Played"
     PanelCaption(1)="Opponent Teams"
     PanelCaption(2)="Other Tournament Matches"
     PanelHint(0)="Overview of the last match played"
     PanelHint(1)="Overview of the teams you've played against"
     PanelHint(2)="Overview of matches played by other teams"
     bPersistent=False
     OnClose=UT2K4SP_Details.OnDetailClose
     bDrawFocusedLast=False
     OnPreDraw=UT2K4SP_Details.InternalOnPreDraw
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:54.000 - Creation time: sk 18-3-2018 09:50:24.275 - Created with UnCodeX