Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 |
//============================================================================== // Notification of a team mate injury // // Written by Michiel Hendriks // (c) 2003, 2004, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SP_Injury extends LargeWindow; var automated GUIImage imgPictureBg, imgPicture; var automated GUIButton btnCancel, btnTreat; var automated GUILabel lblTitle, lblMessage; var UT2K4GameProfile GP; /** price to heal the injured player */ var int TreatmentCost; /** the offset in the GameProfile's botstats array, set in HandleParameters */ var int InjuredPlayer; event HandleParameters(string Param1, string Param2) { local XUtil.PlayerRecord PR; InjuredPlayer = int(Param1); GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile); if ((GP == none) || (InjuredPlayer < 0) || (InjuredPlayer >= GP.BotStats.length)) { Warn("Invalid injury menu request:"@(GP == none)@(InjuredPlayer < 0)@(InjuredPlayer >= GP.BotStats.length)); Controller.CloseMenu(true); return; } if (GP.BotStats[InjuredPlayer].Health >= 100) { Controller.CloseMenu(true); return; } lblMessage.Caption = repl(lblMessage.Caption, "%player%", GP.BotStats[InjuredPlayer].Name); lblMessage.Caption = repl(lblMessage.Caption, "%health%", GP.BotStats[InjuredPlayer].Health); TreatmentCost = round((100-GP.BotStats[InjuredPlayer].Health)*GP.BotStats[InjuredPlayer].Price/100*GP.InjuryTreatment); lblMessage.Caption = repl(lblMessage.Caption, "%treatment%", GP.MoneyToString(TreatmentCost)); lblMessage.Caption = repl(lblMessage.Caption, "%balance%", GP.MoneyToString(GP.Balance)); PR = class'xGame.xUtil'.static.FindPlayerRecord(GP.BotStats[InjuredPlayer].Name); imgPicture.Image = PR.Portrait; if (TreatmentCost > GP.Balance-GP.MinBalance) btnTreat.DisableMe(); // cant afford it, but still report } function bool btnCancelOnClick(GUIComponent Sender) { Controller.CloseMenu(true); return true; } function bool btnTreatOnClick(GUIComponent Sender) { GP.BotStats[InjuredPlayer].Health = 100; GP.Balance -= TreatmentCost; Controller.CloseMenu(false); return true; } defaultproperties { Begin Object Class=GUIImage Name=SPMimgPictureBg Image=Texture'2K4Menus.Controls.sectionback' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.136499 WinLeft=0.057750 WinWidth=0.177000 WinHeight=0.464500 RenderWeight=0.200000 bBoundToParent=True End Object imgPictureBg=GUIImage'GUI2K4.UT2K4SP_Injury.SPMimgPictureBg' Begin Object Class=GUIImage Name=SPMimgPicture Image=Texture'2K4Menus.Controls.thinpipe_b' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.146500 WinLeft=0.059000 WinWidth=0.174500 WinHeight=0.452000 RenderWeight=0.300000 bBoundToParent=True End Object imgPicture=GUIImage'GUI2K4.UT2K4SP_Injury.SPMimgPicture' Begin Object Class=GUIButton Name=SPMbtnCancel Caption="CANCEL" FontScale=FNS_Small WinTop=0.857292 WinLeft=0.051563 WinWidth=0.200000 bBoundToParent=True OnClick=UT2K4SP_Injury.btnCancelOnClick OnKeyEvent=SPMbtnCancel.InternalOnKeyEvent End Object btnCancel=GUIButton'GUI2K4.UT2K4SP_Injury.SPMbtnCancel' Begin Object Class=GUIButton Name=SPMbtnTreat Caption="TREAT NOW" FontScale=FNS_Small WinTop=0.857292 WinLeft=0.664063 WinWidth=0.200000 bBoundToParent=True OnClick=UT2K4SP_Injury.btnTreatOnClick OnKeyEvent=SPMbtnTreat.InternalOnKeyEvent End Object btnTreat=GUIButton'GUI2K4.UT2K4SP_Injury.SPMbtnTreat' Begin Object Class=GUILabel Name=SPLlblTitle Caption="Injury" TextAlign=TXTA_Center FontScale=FNS_Large StyleName="TextLabel" WinTop=0.051667 WinLeft=0.028750 WinWidth=0.661250 WinHeight=0.072500 bBoundToParent=True End Object lblTitle=GUILabel'GUI2K4.UT2K4SP_Injury.SPLlblTitle' Begin Object Class=GUILabel Name=SPLlblMessage Caption="%player% got injured in the last match.|%player%'s health is down to %health%%, treatment of the injuries costs %treatment%.|Balance: %balance%." bMultiLine=True StyleName="TextLabel" WinTop=0.176667 WinLeft=0.372500 WinWidth=0.373749 WinHeight=0.391250 bBoundToParent=True End Object lblMessage=GUILabel'GUI2K4.UT2K4SP_Injury.SPLlblMessage' DefaultLeft=0.150000 DefaultTop=0.150000 DefaultWidth=0.700000 DefaultHeight=0.700000 WinTop=0.150000 WinLeft=0.150000 WinWidth=0.700000 WinHeight=0.700000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |