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GUI2K4.UT2K4SP_Message


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//==============================================================================
// General message page, to display "welcome" and "congrats" messages
//
// Written by Michiel Hendriks
// (c) 2003, 2004, Epic Games, Inc. All Rights Reserved
//==============================================================================
class UT2K4SP_Message extends UT2K4GUIPage;

#exec OBJ LOAD File=AnnouncerFemale2K4.uax

var automated GUIImage	imgBackground, imgSponsorBg, imgSponsor;
var automated GUIButton btnOk, btnClock;
var automated GUISubtitleText sbText;

/** subtitle to display, use | as line seperator */
var localized string messages[11];
/**
	subtitle delay per line, use | as line seperator
	note: multiply the timing with 1.1 to get the correct timing
*/
var localized string messageslength[11];
var sound sounds[11];
var string screenshots[11];

/** Used to play back the correct sound */
var int MessageID;

var float oldMusicVol;

event HandleParameters(string Param1, string Param2)
{
	Super.HandleParameters(Param1, Param2);
	btnClock.bVisible = Controller.bModAuthor;
	MessageID = int(Param1);
	OpenSound = sounds[MessageID];
	imgBackground.Image = Material(DynamicLoadObject(screenshots[MessageID], class'Material', true));
	SetTimer(0.1, true); // workaround for not playing sound after a match
	// update music
	oldMusicVol = float(PlayerOwner().ConsoleCommand("get ini:Engine.Engine.AudioDevice MusicVolume"));
	if (oldMusicVol > 0.5)
	{
		PlayerOwner().ConsoleCommand("set ini:Engine.Engine.AudioDevice MusicVolume 0.5");
	}
	else oldMusicVol = -1;
}

function bool NotifyLevelChange()
{
	OpenSound = sounds[MessageID];
	SetTimer(0.1, true);
	LevelChanged();
	return false;
}
function GotoSinglePlayerMenu()
{
	if ( ParentPage==None || !ParentPage.IsA('Ut2K4SP_Main') )
		Controller.ReplaceMenu("GUI2K4.UT2K4SP_Main","","");
	else
		Controller.CloseMenu(true);
}
event Timer()
{
	local float t;
	if (OpenSound != none)
	{
		t = PlayerOwner().GetSoundDuration(sounds[MessageID])+1.0;
		if (messageslength[MessageID] != "") sbText.SetSubtitles(messages[MessageID],, false,messageslength[MessageID]);
			else sbText.SetSubtitles(messages[MessageID]);
		if (t <= 0)
		{
			btnOk.bVisible = true;
		}
		else {
			TimerInterval = t;
			if (Controller.bModAuthor) StopWatch();
			PlayerOwner().PlayOwnedSound(sounds[MessageID],SLOT_Interface,1.0);
		}
		OpenSound = none;
	}
	else
		GotoSinglePlayerMenu();
}

event ChangeHint(string NewHint);

function bool btnOkOnClick(GUIComponent Sender)
{
	GotoSinglePlayerMenu();
	return true;
}

function bool OnClockClick(GUIComponent Sender)
{
	if (!Controller.bModAuthor) return false;
	StopWatch(true);
	StopWatch();
	return true;
}

function RestoreMusicVolume(bool bCancelled)
{
	if (oldMusicVol > -1)
	{
		PlayerOwner().ConsoleCommand("set ini:Engine.Engine.AudioDevice MusicVolume"@oldMusicVol);
	}
}

defaultproperties
{
     Begin Object Class=GUIImage Name=SPMimgBackground
         Image=Texture'2K4Menus.Controls.thinpipe_f'
         ImageStyle=ISTY_Scaled
         ImageRenderStyle=MSTY_Normal
         X1=0
         Y1=0
         X2=1023
         Y2=767
         WinHeight=1.000000
     End Object
     imgBackground=GUIImage'GUI2K4.UT2K4SP_Message.SPMimgBackground'

     Begin Object Class=GUIButton Name=SPMbtnOk
         Caption="OK"
         FontScale=FNS_Small
         WinTop=0.950000
         WinLeft=0.401563
         WinWidth=0.200000
         bVisible=False
         OnClick=UT2K4SP_Message.btnOkOnClick
         OnKeyEvent=SPMbtnOk.InternalOnKeyEvent
     End Object
     btnOK=GUIButton'GUI2K4.UT2K4SP_Message.SPMbtnOk'

     Begin Object Class=GUIButton Name=SPMbtnClock
         Caption="Clock"
         FontScale=FNS_Small
         WinTop=0.950000
         WinLeft=0.800000
         WinWidth=0.200000
         bVisible=False
         OnClick=UT2K4SP_Message.OnClockClick
         OnKeyEvent=SPMbtnClock.InternalOnKeyEvent
     End Object
     btnClock=GUIButton'GUI2K4.UT2K4SP_Message.SPMbtnClock'

     Begin Object Class=GUISubtitleText Name=SPPsbText
         TextColor=(B=0,G=200,R=255,A=225)
         TextFont="UT2SmallHeaderFont"
         VertAlign=TXTA_Right
         ShadowOffsetX=1.000000
         ShadowOffsetY=1.000000
         HilightColor=(A=128)
         HilightOffsetX=1.000000
         HilightOffsetY=1.000000
         StyleName=
         WinTop=0.781667
         WinLeft=0.020000
         WinWidth=0.960000
         WinHeight=0.206250
     End Object
     sbText=GUISubtitleText'GUI2K4.UT2K4SP_Message.SPPsbText'

     Messages(0)="The Liandri Corporation's Unreal Tournament enters its twelfth year as a legally sanctioned competition.|This year's tournament is the most highly anticipated yet, with teams captained by highly regarded former champions Malcolm, Gorge, and the long absent Xan Kriegor, as well as a dangerous team from the Skaarj Empire.|Before you can enter the Tournament proper, you must first defeat other hopefuls in the qualifying rounds."
     Messages(1)="Your success in the preliminary rounds has convinced your sponsor to fund a team with you as captain.|Once you have drafted your team, you must defeat them in a free-for-all deathmatch to demonstrate your worthiness as leader."
     Messages(2)="The team has accepted you as their captain.|All that remains before reaching the tournament is to lead them through the team qualifying rounds.|You will be facing Sun Blade, Super Nova, and the new Goliath team of Juggernauts, also seeking to qualify for the Tournament."
     Messages(3)="Your team has now qualified for the Tournament.|You must advance to the top of all four ladders to qualify for the Tournament Finals.|Initially, only the Double Domination ladder is available to you."
     Messages(4)="Due to your success in the Double Domination ladder, the Capture the Flag ladder is now available to you."
     Messages(5)="Due to your success in the Capture the Flag ladder, the Bombing Run ladder is now available to you."
     Messages(6)="Due to your success in the Bombing Run ladder, the Assault ladder is now available to you."
     Messages(7)="The Skaarj disposed of all other competitors on their way to this year's finals.|In reaction to their surprising defeat in the ladder at your hands, they have brought in their Clan Lord to reinforce the team.|The Clan Lord is like no Skaarj you have ever faced."
     Messages(8)="Malcolm is back, and his return transforms Thunder Crash.|They defeated all the other contestants without their great champion.|His return would seem to make their ultimate victory certain."
     Messages(9)="The Corrupt have done the bidding of their master, Xan Kriegor, and advanced to the Tournament finals.|Now Xan enters the fray, and your previous success against The Corrupt is rendered meaningless."
     Messages(10)="Victory is yours! Today you enter the immortal pantheon of Tournament Champions."
     messageslength(0)="6.4119|14.8049|99"
     messageslength(1)="6.4471|99"
     messageslength(2)="2.6257|5.7838|99"
     messageslength(3)="2.9667|5.1766|99"
     messageslength(4)="99"
     messageslength(5)="99"
     messageslength(6)="99"
     messageslength(7)="4.7696|7.5625|99"
     messageslength(8)="3.7642|3.9952|99"
     messageslength(9)="5.511|99"
     messageslength(10)="99"
     Sounds(0)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_1'
     Sounds(1)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_2'
     Sounds(2)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_3'
     Sounds(3)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_4a'
     Sounds(4)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_4b'
     Sounds(5)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_4c'
     Sounds(6)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_4d'
     Sounds(7)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_5a'
     Sounds(8)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_5b'
     Sounds(9)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_5c'
     Sounds(10)=Sound'AnnouncerFemale2K4.Generic.SinglePlayer_6'
     screenshots(0)="LadderShots.ChampionshipShot"
     screenshots(1)="LadderShots.BRMoneyShot"
     screenshots(2)="LadderShots.TeamDMMoneyShot"
     screenshots(3)="LadderShots.DOMShot"
     screenshots(4)="LadderShots.CTFShot"
     screenshots(5)="LadderShots.BRShot"
     screenshots(6)="LadderShots.TeamDMShot"
     screenshots(7)="LadderShots.DOMMoneyShot"
     screenshots(8)="LadderShots.DOMMoneyShot"
     screenshots(9)="LadderShots.DOMMoneyShot"
     screenshots(10)="LadderShots.DOMMoneyShot"
     OnClose=UT2K4SP_Message.RestoreMusicVolume
     WinTop=0.000000
     WinHeight=1.000000
}

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Class file time: pr 5-2-2018 12:35:54.000 - Creation time: sk 18-3-2018 09:50:24.340 - Created with UnCodeX