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//============================================================================== // Base class for the ladders (Qualify, Team Qualify and Tournament) // // Written by Michiel Hendriks // (c) 2003, 2004, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SPTab_LadderBase extends UT2K4SPTab_Base abstract; #exec OBJ LOAD FILE=UCGeneric.utx var automated GUISectionBackground sbgMatch, sbgDetail; var automated GUIImage imgMatchShot; var automated GUIScrollTextBox sbDetails; var automated GUILabel lblMatchPrice, lblMatchEntryFee, lblBalance, lblNoMoney; var automated GUIButton btnChallengeMap; /** colors used for the entry fee */ var color clEntryMatch, clEntryFail; var localized string PrizeMoney, EntryFee, NotEnoughPlayers, BalanceLabel; var CacheManager.MapRecord ActiveMap; /** This window will be displayed before each team match to assign the roles of the team mates */ var string TeamRoleWindow; var UT2K4SP_TeamRoles RoleWindow; /** The map challenge window */ var string MapChallengeWindow; var UT2K4LadderButton SelectedMatch; /** used for button animation */ struct AnimData { var float X; var float Y; }; /** duration of the button animation */ var float AnimTime; function ShowPanel(bool bShow) { Super.ShowPanel(bShow); if (bShow) { MainWindow.btnPlay.Caption = CaptionPlay; btnPlayEnabled(SelectedMatch != none); UpdateBalance(); } } /** Move the match information components to a new location */ function moveMatchInfo(optional float topDelta, optional float leftDelta) { sbgMatch.WinTop += topDelta; sbgMatch.WinLeft += leftDelta; imgMatchShot.WinTop += topDelta; imgMatchShot.WinLeft += leftDelta; lblMatchPrice.WinTop += topDelta; lblMatchPrice.WinLeft += leftDelta; sbgDetail.WinTop += topDelta; sbgDetail.WinLeft += leftDelta; sbDetails.WinTop += topDelta; sbDetails.WinLeft += leftDelta; lblMatchEntryFee.WinTop += topDelta; lblMatchEntryFee.WinLeft += leftDelta; lblNoMoney.WinTop += topDelta; lblNoMoney.WinLeft += leftDelta; btnChallengeMap.WinTop += topDelta; btnChallengeMap.WinLeft += leftDelta; } /** Create the ladder buttons Should be called during InitComponent() */ function array<UT2K4LadderButton> CreateVButtons(int ladderId, float LadderTop, float LadderLeft, float LadderHeight, optional bool bHidden) { local int i, ls; local float Spacing, CurrentTop; local array<UT2K4LadderButton> buttonArray; local UT2K4LadderButton btn; local GUIImage img; if (GP == none) { Log("Warning Will Robinson, no loaded game profile", LogPrefix); return buttonArray; } ls = GP.LengthOfLadder(LadderId); buttonArray.length = ls; Spacing = LadderHeight/(ls-1)-class'UT2K4LadderVButton'.default.WinHeight; CurrentTop = LadderTop; for (i = ls-1; i >= 0; i--) { btn = new class'UT2K4LadderVButton'; btn.WinLeft = LadderLeft; btn.WinTop = CurrentTop; btn.WinHeight = btn.WinHeight; btn.WinWidth = btn.WinWidth; CurrentTop = btn.WinTop+btn.WinHeight+Spacing; btn.OnClick=onMatchClick; btn.OnDblClick=onMatchDblClick; btn.TabOrder = Controls.length+1; btn.bBoundToParent = true; buttonArray[i] = btn; AppendComponent(btn); btn.bVisible = !bHidden; if (i > 0) { img = new class'GUIImage'; img.WinTop = btn.WinTop+btn.WinHeight; img.WinHeight = CurrentTop-img.WinTop; img.WinWidth = 0.003906; img.WinLeft = btn.WinWidth/2-img.WinWidth+btn.WinLeft; img.Image = btn.PBNormal; img.ImageStyle=ISTY_Scaled; img.bBoundToParent = true; btn.ProgresBar = img; AppendComponent(img); img.bVisible = !bHidden; } updateButton(Btn, ladderId, i); } return buttonArray; } /** Create the ladder buttons, horizontal layout Should be called during InitComponent() */ function array<UT2K4LadderButton> CreateHButtons(int ladderId, float LadderTop, float LadderLeft, float LadderWidth, optional bool bHidden) { local int i, ls; local float Spacing, CurrentLeft; local array<UT2K4LadderButton> buttonArray; local UT2K4LadderButton btn; local GUIImage img; if (GP == none) { Log("Warning Will Robinson, no loaded game profile", LogPrefix); return buttonArray; } ls = GP.LengthOfLadder(LadderId); buttonArray.length = ls; Spacing = LadderWidth/(ls-1)-class'UT2K4LadderHButton'.default.WinWidth; CurrentLeft = LadderLeft; for (i = 0; i < ls; i++) { if (i > 0) { img = new class'GUIImage'; img.WinLeft = btn.WinLeft+btn.WinWidth; img.WinWidth = CurrentLeft-img.WinLeft; img.WinHeight = 0.003906; img.WinTop = btn.WinHeight/2-img.WinHeight+btn.WinTop; img.Image = btn.PBNormal; img.ImageStyle = ISTY_Scaled; img.bBoundToParent = true; AppendComponent(img); img.bVisible = !bHidden; } btn = new class'UT2K4LadderHButton'; btn.WinLeft = CurrentLeft; btn.WinTop = LadderTop; btn.WinHeight = btn.WinHeight; btn.WinWidth = btn.WinWidth; CurrentLeft = btn.WinLeft+btn.WinWidth+Spacing; btn.OnClick = onMatchClick; btn.OnDblClick = onMatchDblClick; btn.ProgresBar = img; btn.TabOrder = Controls.length+1; btn.bBoundToParent = true; buttonArray[i] = btn; AppendComponent(btn); btn.bVisible = !bHidden; updateButton(Btn, ladderId, i); } return buttonArray; } /** Update a single button. buttun style is not updated, this takes quite some time, call SetState when the button is shown */ function updateButton(UT2K4LadderButton btn, int ladderId, int matchId) { if (Btn.MatchInfo == None) { Btn.MatchInfo = UT2K4MatchInfo(GP.GetMatchInfo(ladderId, matchId)); Btn.MyMapRecord = class'CacheManager'.static.getMapRecord(Btn.MatchInfo.LevelName); Btn.MatchIndex = matchId; Btn.LadderIndex = ladderId; } } function bool onMatchClick(GUIComponent Sender) { local UT2K4LadderButton tmp; if ((UT2K4LadderButton(Sender) != none) && (GP != None)) { tmp = UT2K4LadderButton(GP.NextMatchObject); if (tmp != None) // Reset to non active state tmp.SetState(GetLadderProgress(tmp.LadderIndex)); SelectedMatch = UT2K4LadderButton(Sender); GP.CurrentLadder = SelectedMatch.LadderIndex; GP.CurrentMenuRung = SelectedMatch.MatchIndex; GP.NextMatchObject = SelectedMatch; showMatchDetails(UT2K4LadderButton(Sender).MatchInfo); SelectedMatch.StyleName = "LadderButtonActive"; SelectedMatch.Style = Controller.GetStyle(SelectedMatch.StyleName,SelectedMatch.FontScale); return true; } Warn(""$(UT2K4LadderButton(Sender) != none)@(GP != None)); return false; } function int GetLadderProgress(int ladderindex) { if (ladderindex >= 10) return GP.CustomLadders[ladderindex-10].progress; return GP.LadderProgress[LadderIndex]; } /** Double click -> play match */ function bool onMatchDblClick(GUIComponent Sender) { if (UT2K4LadderButton(Sender) != none) { return onPlayClick(); } return false; } /** Show the match details */ function showMatchDetails(UT2K4MatchInfo mi) { local Material Screenshot; local int minentryfee; if ( MI == none ) return; minentryfee = GP.getMinimalEntryFeeFor(mi); if (SelectedMatch != none) { lblNoMoney.bVisible = (minentryfee > GP.Balance) || (minentryfee < 0); if (lblNoMoney.bVisible) lblNoMoney.Caption = getMatchCaption(mi); btnPlayEnabled(!lblNoMoney.bVisible); } else btnPlayEnabled(false); ActiveMap = class'CacheManager'.static.getMapRecord(MI.LevelName); MainWindow.LastLadderPage = Self; // we have the last active match if (ActiveMap.ScreenshotRef != "") Screenshot = Material(DynamicLoadObject(ActiveMap.ScreenshotRef, class'Material')); if (Screenshot==None) Screenshot = Material'UCGeneric.SolidColours.Black'; imgMatchShot.Image = Screenshot; // Set Scroll Content sbDetails.setContent(GetMapDecription(ActiveMap)); // Set MapName Label if ( MI.MenuName != "" ) // replace mapname with menuname if exists sbgDetail.Caption = MI.MenuName; else { if (ActiveMap.FriendlyName != "") sbgDetail.Caption = ActiveMap.FriendlyName; else sbgDetail.Caption = ActiveMap.MapName; } if (MI.PrizeMoney != 0) lblMatchPrice.Caption = PrizeMoney@GP.MoneyToString(MI.PrizeMoney); else lblMatchPrice.Caption = ""; // show/hide entry fee label if (MI.EntryFee != 0) { lblMatchEntryFee.Caption = EntryFee@GP.MoneyToString(MI.EntryFee); if (MI.EntryFee <= GP.Balance) lblMatchEntryFee.TextColor = clEntryMatch; else lblMatchEntryFee.TextColor = clEntryFail; } else lblMatchEntryFee.Caption = ""; // show hide map challenge button btnChallengeMap.bVisible = GP.HasAltLevel(GP.CurrentLadder, GP.CurrentMenuRung); minentryfee = GP.getMinimalEntryFeeFor(mi, true); if (MI.PrizeMoney * GP.MapChallengeCost < GP.Balance-minentryfee) btnChallengeMap.EnableMe(); else btnChallengeMap.DisableMe(); } function string getMatchCaption(UT2K4MatchInfo mi) { local int nummates, healthymates, i, j; nummates = GP.GetNumTeammatesForMatch(); if (nummates > 0) { healthymates = 0; for (i = 0; i < GP.GetMaxTeamSize(); i++) { j = GP.GetBotPosition(GP.PlayerTeam[i]); if (j > -1) if (GP.BotStats[j].Health >= 100) healthymates++; } if (healthymates < nummates) { return repl(repl(NotEnoughPlayers, "%healthy%", healthymates), "%teammates%", nummates); } } return default.lblNoMoney.Caption; } /** return the map description */ function string GetMapDecription(CacheManager.MapRecord MR) { local DecoText DT; local string Package, Item; if ( MR.Description == "" && class'CacheManager'.static.Is2003Content(MR.MapName) && MR.TextName != "" ) { if ( !Divide(MR.TextName, ".", Package, Item) ) { Package = "XMaps"; Item = MR.TextName; } DT = class'xUtil'.static.LoadDecoText( Package, Item ); if (DT == none) return ""; return JoinArray(DT.Rows, "|"); } return MR.Description; } /** Play the selected match, first check if we need to assign team mates */ function bool onPlayClick() { local int nummates, healthymates, i, j; local GUIQuestionPage QPage; if ((SelectedMatch != none) && (GP != none)) { if (!MainWindow.HandleRequirements(SelectedMatch.MatchInfo.Requirements)) return true; GP.bIsChallenge = false; if (SelectedMatch.MatchInfo.EntryFee > GP.Balance) return false; nummates = GP.GetNumTeammatesForMatch(); if (nummates > 0) { healthymates = 0; for (i = 0; i < GP.GetMaxTeamSize(); i++) { j = GP.GetBotPosition(GP.PlayerTeam[i]); if (j > -1) if (GP.BotStats[j].Health >= 100) healthymates++; } if (healthymates < nummates) { if (Controller.OpenMenu(Controller.QuestionMenuClass)) { QPage=GUIQuestionPage(Controller.TopPage()); QPage.SetupQuestion(repl(repl(NotEnoughPlayers, "%healthy%", healthymates), "%teammates%", nummates), QBTN_Ok); } return true; } if (Controller.OpenMenu(TeamRoleWindow)) { RoleWindow = UT2K4SP_TeamRoles(Controller.TopPage()); RoleWindow.OnOkClick = StartMatch; } } else StartMatch(); } return true; } /** Start the selected match */ function StartMatch() { local LevelInfo myLevel; GP.Balance -= SelectedMatch.MatchInfo.EntryFee; GP.ActiveMap = ActiveMap; myLevel = PlayerOwner().Level; GP.bIsChallenge = false; GP.StartNewMatch ( GP.CurrentLadder, myLevel ); Controller.CloseAll(false,true); } /** Select next match should be overwritten in subclasses */ function selectNextMatch(); /** initialize buttons for animation */ function array<AnimData> InitAnimData(array<UT2K4LadderButton> buttons) { local array<AnimData> res; local int i; res.length = buttons.length; for (i = 0; i < buttons.length; i++) { res[i].X = buttons[i].WinLeft; res[i].Y = buttons[i].WinTop; } DoAnimate(buttons, res, true); return res; } /** animate the button */ function DoAnimate(array<UT2K4LadderButton> buttons, array<AnimData> data, optional bool reset) { local int i; if (reset) { for (i = 1; i < buttons.length; i++) { buttons[i].KillAnimation(); // to stop the current animation buttons[i].OnArrival = none; buttons[i].WinLeft = data[0].X; buttons[i].WinTop = data[0].Y; if (buttons[i].ProgresBar != none) buttons[i].ProgresBar.bVisible = false; } return; } for (i = 1; i < buttons.length; i++) { buttons[i].OnArrival = LadderButtonOnArrival; if (buttons[i].ProgresBar != none) buttons[i].ProgresBar.bVisible = false; buttons[i].Animate(data[i].X, data[i].Y, AnimTime*(float(i)/float(buttons.length))); } } /** to show the progress bar again */ function LadderButtonOnArrival(GUIComponent Sender, EAnimationType Type) { if (UT2K4LadderButton(Sender) == none) return; if (UT2K4LadderButton(Sender).ProgresBar != none) UT2K4LadderButton(Sender).ProgresBar.bVisible = true; } function bool OnMapChallenge(GUIComponent Sender) { local bool res; res = Controller.OpenMenu(MapChallengeWindow); if (res) { UT2K4SP_MapChallenge(Controller.ActivePage).MapSelectionUpdate = MapChallengeUpdate; } return res; } function MapChallengeUpdate() { if (SelectedMatch != none) { SelectedMatch.MatchInfo = UT2K4MatchInfo(GP.GetMatchInfo(SelectedMatch.ladderIndex, SelectedMatch.matchIndex)); SelectedMatch.MyMapRecord = class'CacheManager'.static.getMapRecord(SelectedMatch.MatchInfo.LevelName); SelectedMatch.SetState(GP.LadderProgress[SelectedMatch.LadderIndex]); showMatchDetails(SelectedMatch.MatchInfo); UpdateBalance(); } } /** update the balance label */ function UpdateBalance() { lblBalance.Caption = BalanceLabel@GP.MoneyToString(GP.Balance); } defaultproperties { Begin Object Class=AltSectionBackground Name=SPPsbgMatch Caption="Selected match" WinTop=0.074329 WinLeft=0.515000 WinWidth=0.470000 WinHeight=0.376633 bBoundToParent=True OnPreDraw=SPPsbgMatch.InternalPreDraw End Object sbgMatch=AltSectionBackground'GUI2K4.UT2K4SPTab_LadderBase.SPPsbgMatch' Begin Object Class=AltSectionBackground Name=SPPsbgDetail Caption="Details" WinTop=0.473463 WinLeft=0.515000 WinWidth=0.470000 WinHeight=0.450000 bBoundToParent=True OnPreDraw=SPPsbgDetail.InternalPreDraw End Object sbgDetail=AltSectionBackground'GUI2K4.UT2K4SPTab_LadderBase.SPPsbgDetail' Begin Object Class=GUIImage Name=SPLimgMatchShot Image=Texture'UCGeneric.SolidColours.Black' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.128434 WinLeft=0.529005 WinWidth=0.443266 WinHeight=0.286939 RenderWeight=0.200000 bBoundToParent=True End Object imgMatchShot=GUIImage'GUI2K4.UT2K4SPTab_LadderBase.SPLimgMatchShot' Begin Object Class=GUIScrollTextBox Name=SPPsbDetails CharDelay=0.002500 EOLDelay=0.500000 OnCreateComponent=SPPsbDetails.InternalOnCreateComponent WinTop=0.532179 WinLeft=0.531378 WinWidth=0.439796 WinHeight=0.333750 RenderWeight=0.200000 TabOrder=1 bBoundToParent=True End Object sbDetails=GUIScrollTextBox'GUI2K4.UT2K4SPTab_LadderBase.SPPsbDetails' Begin Object Class=GUILabel Name=SPLlblMatchPrice TextAlign=TXTA_Center TextColor=(B=103,G=185,R=207) ShadowOffsetX=1.000000 ShadowOffsetY=1.000000 WinTop=0.374077 WinLeft=0.524999 WinWidth=0.450000 WinHeight=0.041250 RenderWeight=0.250000 bBoundToParent=True End Object lblMatchPrice=GUILabel'GUI2K4.UT2K4SPTab_LadderBase.SPLlblMatchPrice' Begin Object Class=GUILabel Name=SPLlblMatchEntryFee TextAlign=TXTA_Center TextColor=(B=103,G=207,R=185) ShadowOffsetX=1.000000 ShadowOffsetY=1.000000 WinTop=0.340417 WinLeft=0.524999 WinWidth=0.450000 WinHeight=0.041250 RenderWeight=0.250000 bBoundToParent=True End Object lblMatchEntryFee=GUILabel'GUI2K4.UT2K4SPTab_LadderBase.SPLlblMatchEntryFee' Begin Object Class=GUILabel Name=SPLlblBalance TextAlign=TXTA_Right ShadowColor=(A=64) ShadowOffsetX=1.500000 ShadowOffsetY=1.500000 StyleName="TextLabel" WinTop=0.005000 WinLeft=0.546249 WinWidth=0.450000 WinHeight=0.041250 RenderWeight=0.250000 bBoundToParent=True End Object lblBalance=GUILabel'GUI2K4.UT2K4SPTab_LadderBase.SPLlblBalance' Begin Object Class=GUILabel Name=SPLlblNoMoney Caption="You do not have enough money to enter this match." TextAlign=TXTA_Center TextColor=(B=96,G=96,R=255) bMultiLine=True ShadowOffsetX=1.000000 ShadowOffsetY=1.000000 WinTop=0.128946 WinLeft=0.530101 WinWidth=0.442347 WinHeight=0.208418 RenderWeight=0.250000 bBoundToParent=True bVisible=False End Object lblNoMoney=GUILabel'GUI2K4.UT2K4SPTab_LadderBase.SPLlblNoMoney' Begin Object Class=GUIButton Name=SPLbtnChallengeMap Caption="CHANGE ARENA" Hint="Select an alternative arena for this match" WinTop=0.868232 WinLeft=0.565433 WinWidth=0.371556 WinHeight=0.047628 RenderWeight=0.300000 TabOrder=2 bBoundToParent=True bVisible=False OnClick=UT2K4SPTab_LadderBase.OnMapChallenge OnKeyEvent=SPLbtnChallengeMap.InternalOnKeyEvent End Object btnChallengeMap=GUIButton'GUI2K4.UT2K4SPTab_LadderBase.SPLbtnChallengeMap' clEntryMatch=(B=103,G=207,R=185,A=255) clEntryFail=(B=96,G=96,R=255,A=255) PrizeMoney="Prize money:" EntryFee="Entry fee:" NotEnoughPlayers="You do not have enough healthy team mates for this match.|%teammates% healthy team mates are required, you only have %healthy%." BalanceLabel="Balance:" TeamRoleWindow="GUI2K4.UT2K4SP_TeamRoles" MapChallengeWindow="GUI2K4.UT2K4SP_MapChallenge" AnimTime=1.000000 PropagateVisibility=False } |
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