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Onslaught.ONSPCTeleportTrigger


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSPCTeleportTrigger extends Triggers;

function UsedBy(Pawn user)
{
	if (Owner != None)
		Owner.UsedBy(user);
}

function Touch(Actor Other)
{
	local Pawn P;

	//hack so bots realize they're close enough for node teleporting
	P = Pawn(Other);
	if (P != None && AIController(P.Controller) != None && P.Controller.RouteGoal == Owner)
		P.Controller.MoveTimer = -1;
}

defaultproperties
{
     bStasis=True
     CollisionRadius=230.000000
     CollisionHeight=200.000000
}

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Class file time: pr 5-2-2018 12:35:54.000 - Creation time: sk 18-3-2018 09:50:15.585 - Created with UnCodeX