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class ONSPRVComboEffect extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter3 StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring' RenderTwoSided=True UseParticleColor=True UseColorScale=True RespawnDeadParticles=False Disabled=True Backup_Disabled=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=175,G=140,R=32)) ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150)) ColorScale(2)=(RelativeTime=1.000000) MaxParticles=1 DetailMode=DM_High StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=0.200000,Max=0.200000) End Object Emitters(0)=MeshEmitter'Onslaught.ONSPRVComboEffect.MeshEmitter3' Begin Object Class=MeshEmitter Name=MeshEmitter4 StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring' RenderTwoSided=True UseParticleColor=True UseColorScale=True RespawnDeadParticles=False Disabled=True Backup_Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=175,G=140)) ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150)) ColorScale(2)=(RelativeTime=1.000000) MaxParticles=1 DetailMode=DM_High StartSpinRange=(Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=0.200000,Max=0.200000) End Object Emitters(1)=MeshEmitter'Onslaught.ONSPRVComboEffect.MeshEmitter4' Begin Object Class=MeshEmitter Name=MeshEmitter5 StaticMesh=StaticMesh'AW-2004Particles.Weapons.HellB_Ring' RenderTwoSided=True UseParticleColor=True UseColorScale=True RespawnDeadParticles=False Disabled=True Backup_Disabled=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=175,G=140)) ColorScale(1)=(RelativeTime=0.700000,Color=(B=200,G=150)) ColorScale(2)=(RelativeTime=1.000000) MaxParticles=1 DetailMode=DM_High StartSpinRange=(Y=(Min=0.250000,Max=0.250000)) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=0.200000,Max=0.200000) End Object Emitters(2)=MeshEmitter'Onslaught.ONSPRVComboEffect.MeshEmitter5' Begin Object Class=SpriteEmitter Name=SpriteEmitter7 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(1)=(RelativeTime=0.100000,Color=(B=205,G=171,R=114)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=203,G=84,R=158)) ColorScale(3)=(RelativeTime=1.000000) MaxParticles=3 StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=80.000000,Max=120.000000)) InitialParticlesPerSecond=10.000000 Texture=Texture'AW-2004Particles.Fire.BlastMark' LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(3)=SpriteEmitter'Onslaught.ONSPRVComboEffect.SpriteEmitter7' Begin Object Class=SpriteEmitter Name=SpriteEmitter6 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(1)=(RelativeTime=0.100000,Color=(B=202,G=174,R=117)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=206,G=84,R=81)) ColorScale(3)=(RelativeTime=1.000000) MaxParticles=3 StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=120.000000,Max=180.000000)) InitialParticlesPerSecond=10.000000 Texture=Texture'AW-2004Particles.Energy.EclipseCircle' LifetimeRange=(Min=0.400000,Max=0.400000) End Object Emitters(4)=SpriteEmitter'Onslaught.ONSPRVComboEffect.SpriteEmitter6' Begin Object Class=SpriteEmitter Name=SpriteEmitter8 UseDirectionAs=PTDU_Right UseColorScale=True RespawnDeadParticles=False UniformSize=True ScaleSizeXByVelocity=True AutomaticInitialSpawning=False UseVelocityScale=True ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=128)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128,R=128)) ColorScale(3)=(RelativeTime=1.000000) MaxParticles=100 DetailMode=DM_High StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=8.000000,Max=8.000000) StartSizeRange=(X=(Min=5.000000,Max=5.000000)) ScaleSizeByVelocityMultiplier=(X=0.030000) InitialParticlesPerSecond=50000.000000 Texture=Texture'AW-2004Particles.Weapons.PlasmaStar' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRadialRange=(Min=-100.000000,Max=-200.000000) GetVelocityDirectionFrom=PTVD_AddRadial VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.250000,RelativeVelocity=(X=1.500000,Y=1.500000,Z=1.500000)) VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000)) End Object Emitters(5)=SpriteEmitter'Onslaught.ONSPRVComboEffect.SpriteEmitter8' AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_SimulatedProxy AmbientGlow=127 } |
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