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OnslaughtBP.DECO_Barricade


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class DECO_Barricade extends DECO_Smashable;

#exec OBJ LOAD FILE=..\StaticMeshes\ONS-BPJW1.usx

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     bImperviusToPlayer=False
     EffectWhenDestroyed=Class'OnslaughtBP.fxBarricadeBreak'
     Health=50
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'ONS-BPJW1.Meshes.BarricadeMesh'
     PrePivot=(Z=40.000000)
     AmbientGlow=48
     CollisionRadius=48.000000
     CollisionHeight=40.000000
}

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Class file time: pr 5-2-2018 12:35:56.000 - Creation time: sk 18-3-2018 09:50:07.183 - Created with UnCodeX