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OnslaughtBP.DECO_Barricade

Extends
DECO_Smashable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- OnslaughtBP.DECO_Smashable
         |   
         +-- OnslaughtBP.DECO_Barricade

Variables Summary
Inherited Variables from OnslaughtBP.DECO_Smashable
bImperviusToPlayer, bNeedsSingleShot, RespawnTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
Inherited Functions from OnslaughtBP.DECO_Smashable
BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Defaultproperties

defaultproperties
{
     bImperviusToPlayer=False
     EffectWhenDestroyed=Class'OnslaughtBP.fxBarricadeBreak'
     Health=50
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'ONS-BPJW1.Meshes.BarricadeMesh'
     PrePivot=(Z=40.000000)
     AmbientGlow=48
     CollisionRadius=48.000000
     CollisionHeight=40.000000
}

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Creation time: sk 18-3-2018 09:49:37.844 - Created with UnCodeX