| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- OnslaughtBP.DECO_Smashable
|
+-- OnslaughtBP.DECO_Barricade
| Variables Summary |
|---|
| Inherited Variables from OnslaughtBP.DECO_Smashable |
|---|
| bImperviusToPlayer, bNeedsSingleShot, RespawnTime |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary |
|---|
| Inherited Functions from OnslaughtBP.DECO_Smashable |
|---|
| BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| Defaultproperties |
|---|
defaultproperties
{
bImperviusToPlayer=False
EffectWhenDestroyed=Class'OnslaughtBP.fxBarricadeBreak'
Health=50
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'ONS-BPJW1.Meshes.BarricadeMesh'
PrePivot=(Z=40.000000)
AmbientGlow=48
CollisionRadius=48.000000
CollisionHeight=40.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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