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//----------------------------------------------------------- // Vehicles will pickup items and give them to the driver //----------------------------------------------------------- class MutVehiclePickups extends Mutator; function PostBeginPlay() { local VehiclePickupRules G; Super.PostBeginPlay(); G = spawn(class'VehiclePickupRules'); if ( Level.Game.GameRulesModifiers == None ) Level.Game.GameRulesModifiers = G; else Level.Game.GameRulesModifiers.AddGameRules(G); } function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { local Vehicle V; V = Vehicle(Other); if (V != None) V.bCanPickupInventory = True; return true; } defaultproperties { GroupName="VehiclePickups" FriendlyName="Vehicle Pickups" Description="Vehicles will pickup items and give them to the driver" } |
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