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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSDecoyLaunch extends Emitter; simulated function PostNetBeginPlay() { super.PostNetBeginPlay(); PlaySound(Sound'CicadaSnds.Decoy.DecoyLaunch', SLOT_None, 5.0); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter16 UseDirectionAs=PTDU_Normal ProjectionNormal=(X=1.000000,Z=0.000000) UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(1)=(RelativeTime=0.200000,Color=(B=113,G=255,R=244)) ColorScale(2)=(RelativeTime=0.600000,Color=(B=130,G=196,R=255)) ColorScale(3)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=2 StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.250000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) InitialParticlesPerSecond=500.000000 Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare' LifetimeRange=(Min=0.250000,Max=0.250000) End Object Emitters(0)=SpriteEmitter'OnslaughtBP.ONSDecoyLaunch.SpriteEmitter16' AutoDestroy=True bNoDelete=False } |
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