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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSIncomingShellSound extends Actor; var() float SoundLength; var() sound ShellSound; function StartTimer(float TimeToImpact) { SetTimer(TimeToImpact - SoundLength, false); } function Timer() { PlaySound(ShellSound, SLOT_None, 2.0, false, 500.0); Destroy(); } defaultproperties { SoundLength=3.000000 ShellSound=Sound'ONSBPSounds.Artillery.ShellIncoming1' DrawType=DT_None RemoteRole=ROLE_None LifeSpan=8.000000 } |
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