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OnslaughtBP.ONSIncomingShellSound


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSIncomingShellSound extends Actor;

var() float SoundLength;
var() sound ShellSound;

function StartTimer(float TimeToImpact)
{
    SetTimer(TimeToImpact - SoundLength, false);
}

function Timer()
{
    PlaySound(ShellSound, SLOT_None, 2.0, false, 500.0);
	Destroy();
}

defaultproperties
{
     SoundLength=3.000000
     ShellSound=Sound'ONSBPSounds.Artillery.ShellIncoming1'
     DrawType=DT_None
     RemoteRole=ROLE_None
     LifeSpan=8.000000
}

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Class file time: pr 5-2-2018 12:35:56.000 - Creation time: sk 18-3-2018 09:50:15.127 - Created with UnCodeX