Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 |
//----------------------------------------------------------- // //----------------------------------------------------------- class ONSShockTankShieldHitEffectRed extends Emitter; #exec OBJ LOAD FILE="..\Textures\AW-2004Particles.utx" #exec OBJ LOAD FILE="..\Textures\AW-2k4XP.utx" defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'AW-2k4XP.Weapons.ShockShield' UseParticleColor=True UseColorScale=True RespawnDeadParticles=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=70,G=70,R=255)) ColorScale(1)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=1 StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=0.200000,Max=0.200000) End Object Emitters(0)=MeshEmitter'OnslaughtBP.ONSShockTankShieldHitEffectRed.MeshEmitter2' AutoDestroy=True bNoDelete=False AmbientGlow=254 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |