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// ==================================================================== // Class: UnrealGame.CinematicHud // Parent: Engine.HUD // // This is the hud used for Cinematic sequences // ==================================================================== class CinematicHud extends HUD; // #exec OBJ LOAD FILE=..\textures\ScopeOverlay.utx PACKAGE=ScopeOverlay var float Delta; var bool bHideScope; var float xOffsets[2]; var float xRates[2]; var float yOffsets[2]; var float yRates[2]; var bool bInitialized; var float Scale; var string SubTitle; var float SubTitleKillTime; simulated event PostRender( canvas Canvas ) { local float xl,yl; Super.PostRender(Canvas); if ( Level.TimeSeconds > SubTitleKillTime ) SubTitle = ""; if (SubTitle != "") { Canvas.SetDrawColor(255,255,0,255); Canvas.Font = LoadFontStatic(6); Canvas.StrLen(SubTitle,xl,yl); if (xl>=Canvas.ClipX) xl = 0; else xl = (Canvas.ClipX / 2) - (xl / 2); // Canvas.SetPos(XL,Canvas.ClipY*0.85); Canvas.SetPos(0, Canvas.ClipY*0.85); Canvas.bCenter = true; Canvas.DrawText(SubTitle,false); } } simulated function DrawHUD(canvas Canvas) { // Setup Timing if (!bInitialized) { Initialize(Canvas); } Scale = Canvas.ClipX / 1024; Super.DrawHud(Canvas); // Draw any specific sequences here } simulated function Initialize(canvas Canvas) { if (Scale == 0) return; xOffsets[0] = -123.0*Scale; xRates[0] = 512.0*Scale; xOffsets[1] = Canvas.ClipY+1; xRates[1] = 512.0*Scale; yOffsets[0] = (Canvas.ClipY / 2) - (64.0*Scale); yOffsets[1] = yOffsets[0]; yRates[0] = -200.0*Scale; yRates[1] = +256.0*Scale; bInitialized = true; } simulated function LocalizedMessage( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString ) { SubTitle = Message.static.GetString(switch); SubTitleKillTime = Level.TimeSeconds + Message.static.GetLifeTime(switch); } defaultproperties { bHideScope=True FontArrayNames(0)="UT2003Fonts.jFontLarge1024x768" FontArrayNames(1)="UT2003Fonts.jFontLarge800x600" FontArrayNames(2)="UT2003Fonts.jFontLarge" FontArrayNames(3)="UT2003Fonts.jFontMedium1024x768" FontArrayNames(4)="UT2003Fonts.jFontMedium800x600" FontArrayNames(5)="UT2003Fonts.jFontMedium" FontArrayNames(6)="UT2003Fonts.jFontSmall" FontArrayNames(7)="UT2003Fonts.jFontSmallText800x600" FontArrayNames(8)="UT2003Fonts.FontSmallText" } |
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