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UT2k4Assault.FX_DamageSmoke


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// ====================================================================
// (C) 2002, Epic Games
// ====================================================================

class FX_DamageSmoke extends Emitter;

#exec OBJ LOAD FILE=..\Textures\AW-2004Particles.utx
#exec OBJ LOAD FILE=..\Textures\EpicParticles.utx

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         AddVelocityFromOwner=True
         LowDetailFactor=1.000000
         Acceleration=(Z=120.000000)
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=64,G=64,R=64,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64))
         MaxParticles=15
         StartSpinRange=(X=(Min=0.250000,Max=0.750000))
         SizeScale(0)=(RelativeSize=0.100000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=50.000000,Max=60.000000))
         ParticlesPerSecond=7.500000
         InitialParticlesPerSecond=7.500000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Fire.MuchSmoke1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=2.000000,Max=2.000000)
         AddVelocityMultiplierRange=(Z=(Min=0.500000,Max=0.500000))
     End Object
     Emitters(0)=SpriteEmitter'UT2k4Assault.FX_DamageSmoke.SpriteEmitter0'

     AutoDestroy=True
     bNoDelete=False
     bHardAttach=True
}

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Class file time: pr 5-2-2018 12:35:54.000 - Creation time: sk 18-3-2018 09:50:08.788 - Created with UnCodeX