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class FX_SpaceFighter_3rdpMuzzle extends Emitter notplaceable; #exec OBJ LOAD FILE=EpicParticles.utx simulated function SetRedColor() { Emitters[0].ColorScale[0].Color = class'Canvas'.static.MakeColor(200, 80, 48); } simulated function SetScale( float Scale ) { Emitters[0].StartSizeRange.X.Min = 75.f * Scale; Emitters[0].StartSizeRange.X.Max = Emitters[0].StartSizeRange.X.Min; } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=128,R=64)) ColorScale(1)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=3 SpinsPerSecondRange=(X=(Max=0.040000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.330000,RelativeSize=0.250000) SizeScale(2)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=75.000000,Max=75.000000)) InitialParticlesPerSecond=2000.000000 Texture=Texture'AW-2004Particles.Weapons.PlasmaStar' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(0)=SpriteEmitter'UT2k4Assault.FX_SpaceFighter_3rdpMuzzle.SpriteEmitter1' bNoDelete=False bHardAttach=True bDirectional=True } |
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