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class UTClassicGameRules extends GameRules; function int NetDamage( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType ) { Damage = Damage * 1.2; if ( NextGameRules != None ) return NextGameRules.NetDamage( OriginalDamage,Damage,injured,instigatedBy,HitLocation,Momentum,DamageType ); return Damage; } defaultproperties { } |
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