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#exec OBJ LOAD FILE=..\textures\EpicParticles.utx class BulldogHeadlightCorona extends Effects; defaultproperties { LightHue=255 LightSaturation=255 Texture=Texture'EpicParticles.Flares.FlashFlare1' DrawScale=0.400000 Style=STY_Translucent bHardAttach=True } |
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