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Vehicles.BulldogHeadlightCorona


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#exec OBJ LOAD FILE=..\textures\EpicParticles.utx

class BulldogHeadlightCorona extends Effects;

defaultproperties
{
     LightHue=255
     LightSaturation=255
     Texture=Texture'EpicParticles.Flares.FlashFlare1'
     DrawScale=0.400000
     Style=STY_Translucent
     bHardAttach=True
}

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Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:04.482 - Created with UnCodeX