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#exec OBJ LOAD FILE=VehicleFX.utx class BulldogHeadlight extends DynamicProjector; // Empty tick here - do detach/attach in Bulldog tick function Tick(float Delta) { } defaultproperties { FrameBufferBlendingOp=PB_Add ProjTexture=Texture'VehicleFX.Projected.BullHeadlights' FOV=30 MaxTraceDistance=2048 bClipBSP=True bProjectOnUnlit=True bGradient=True bProjectOnAlpha=True bProjectOnParallelBSP=True bLightChanged=True DrawScale=0.650000 bHardAttach=True } |
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