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Vehicles.BulldogHeadlight

Extends
DynamicProjector

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projector
      |   
      +-- Engine.DynamicProjector
         |   
         +-- Vehicles.BulldogHeadlight

Variables Summary
Inherited Variables from Engine.Projector
bClipBSP, bClipStaticMesh, bDynamicAttach, bGradient, bLevelStatic, bNoProjectOnOwner, Box, bProjectActor, bProjectBSP, bProjectOnAlpha, bProjectOnBackfaces, bProjectOnParallelBSP, bProjectOnUnlit, bProjectParticles, bProjectStaticMesh, bProjectTerrain, FadeInTime, FOV, FrameBufferBlendingOp, FrustumPlanes[6], FrustumVertices[8], GradientMatrix, GradientTexture, MaterialBlendingOp, Matrix, MaxTraceDistance, OldLocation, ProjectTag, ProjTexture, RenderInfo

Enumerations Summary
Inherited Enumerations from Engine.Projector
EProjectorBlending

Functions Summary
function Tick (float Delta))
Inherited Functions from Engine.DynamicProjector
Tick
Inherited Functions from Engine.Projector
AbandonProjector, AttachActor, AttachProjector, BeginState, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch


Functions Detail

Tick Source code

function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'VehicleFX.Projected.BullHeadlights'
     FOV=30
     MaxTraceDistance=2048
     bClipBSP=True
     bProjectOnUnlit=True
     bGradient=True
     bProjectOnAlpha=True
     bProjectOnParallelBSP=True
     bLightChanged=True
     DrawScale=0.650000
     bHardAttach=True
}

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Creation time: sk 18-3-2018 09:49:35.812 - Created with UnCodeX