| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projector
|
+-- Engine.DynamicProjector
|
+-- Vehicles.BulldogHeadlight
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Projector |
|---|
| EProjectorBlending |
| Functions Summary | ||
|---|---|---|
![]() | Tick (float Delta)) | |
| Inherited Functions from Engine.DynamicProjector |
|---|
| Tick |
| Inherited Functions from Engine.Projector |
|---|
| AbandonProjector, AttachActor, AttachProjector, BeginState, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch |
| Functions Detail |
|---|
Tick Source code| Defaultproperties |
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defaultproperties
{
FrameBufferBlendingOp=PB_Add
ProjTexture=Texture'VehicleFX.Projected.BullHeadlights'
FOV=30
MaxTraceDistance=2048
bClipBSP=True
bProjectOnUnlit=True
bGradient=True
bProjectOnAlpha=True
bProjectOnParallelBSP=True
bLightChanged=True
DrawScale=0.650000
bHardAttach=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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