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XEffects.FlakGlow


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class FlakGlow extends ScaledSprite;

#exec  TEXTURE IMPORT NAME=GoldGlow FILE=Textures\GoldMarker.TGA LODSET=3 DXT=5

function PostBeginPlay()
{
	if ( Owner != None )
		SetBase(Owner);
}

singular function BaseChange();

defaultproperties
{
     bStatic=False
     bStasis=False
     RemoteRole=ROLE_None
     Texture=Texture'XEffects.GoldGlow'
     DrawScale=0.250000
     Style=STY_Translucent
     bUnlit=True
     bShouldBaseAtStartup=False
     bHardAttach=True
     Mass=0.000000
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:08.478 - Created with UnCodeX