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XEffects.FlakGlow

Extends
ScaledSprite

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Gameplay.ScaledSprite
         |   
         +-- XEffects.FlakGlow

Variables Summary
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
function BaseChange ()
function PostBeginPlay ()))
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Functions Detail

BaseChange Source code

singular function BaseChange ( )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     bStatic=False
     bStasis=False
     RemoteRole=ROLE_None
     Texture=Texture'XEffects.GoldGlow'
     DrawScale=0.250000
     Style=STY_Translucent
     bUnlit=True
     bShouldBaseAtStartup=False
     bHardAttach=True
     Mass=0.000000
}

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Creation time: sk 18-3-2018 09:49:39.565 - Created with UnCodeX