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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Gameplay.ScaledSprite | +-- XEffects.FlakGlow
Variables Summary |
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Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
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BaseChange () | ||
PostBeginPlay ())) |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Functions Detail |
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Defaultproperties |
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defaultproperties { bStatic=False bStasis=False RemoteRole=ROLE_None Texture=Texture'XEffects.GoldGlow' DrawScale=0.250000 Style=STY_Translucent bUnlit=True bShouldBaseAtStartup=False bHardAttach=True Mass=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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