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class ForceRingA extends xEmitter; simulated function Trigger( Actor Other, Pawn EventInstigator ) { mRegenRange[0] = 16.0; mRegenRange[1] = 16.0; SetTimer(0.2, false); } simulated function Timer() { mRegenRange[0] = 0.0; mRegenRange[1] = 0.0; } defaultproperties { mParticleType=PT_Disc mStartParticles=0 mMaxParticles=10 mLifeRange(0)=0.250000 mLifeRange(1)=0.250000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=100.000000 mSpeedRange(1)=100.000000 mPosRelative=True mSizeRange(0)=1.000000 mSizeRange(1)=1.000000 mGrowthRate=100.000000 mColorRange(0)=(B=32,R=32) mColorRange(1)=(B=32,R=32) mAttenKa=0.000000 bOnlyOwnerSee=True Skins(0)=Texture'XEffectMat.Shock.shock_ring_b' Style=STY_Additive } |
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