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class LandMineExplosion extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter18 StaticMesh=StaticMesh'ArboreaLanscape.Cliffs.littlerock01' UseCollision=True ResetAfterChange=True RespawnDeadParticles=False UniformMeshScale=False UniformVelocityScale=False SpinParticles=True AutomaticInitialSpawning=False TriggerDisabled=False ResetOnTrigger=True Acceleration=(Z=-950.000000) DampingFactorRange=(X=(Min=-0.500000,Max=-0.250000),Y=(Min=-0.500000,Max=-0.250000),Z=(Min=-0.500000,Max=-0.250000)) MaxParticles=30 StartMassRange=(Min=100.000000,Max=500.000000) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=-0.050000,Max=0.025000),Y=(Min=0.050000,Max=0.025000),Z=(Min=0.050000,Max=0.025000)) InitialParticlesPerSecond=500.000000 LifetimeRange=(Min=2.000000) StartVelocityRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000),Z=(Min=500.000000,Max=800.000000)) End Object Emitters(0)=MeshEmitter'XEffects.LandMineExplosion.MeshEmitter18' Begin Object Class=MeshEmitter Name=MeshEmitter19 StaticMesh=StaticMesh'ArboreaLanscape.Cliffs.littlerock01' ResetAfterChange=True RespawnDeadParticles=False UniformMeshScale=False UniformVelocityScale=False SpinParticles=True AutomaticInitialSpawning=False TriggerDisabled=False ResetOnTrigger=True Acceleration=(Z=-950.000000) MaxParticles=25 SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.025000,Max=0.050000),Y=(Min=0.025000,Max=0.050000),Z=(Min=0.025000,Max=0.050000)) InitialParticlesPerSecond=1100.000000 LifetimeRange=(Min=2.000000,Max=1.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=500.000000,Max=800.000000)) End Object Emitters(1)=MeshEmitter'XEffects.LandMineExplosion.MeshEmitter19' Begin Object Class=SpriteEmitter Name=SpriteEmitter27 FadeOut=True RespawnDeadParticles=False SpinParticles=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True TriggerDisabled=False ResetOnTrigger=True Acceleration=(Z=-950.000000) SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000)) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'EmitterTextures.MultiFrame.rockchunks02' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=1.000000,Max=2.000000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=800.000000,Max=1000.000000)) End Object Emitters(2)=SpriteEmitter'XEffects.LandMineExplosion.SpriteEmitter27' Begin Object Class=SpriteEmitter Name=SpriteEmitter28 UseColorScale=True FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True TriggerDisabled=False ResetOnTrigger=True Acceleration=(Z=-750.000000) ColorScale(0)=(Color=(B=34,G=141,R=238)) ColorScale(1)=(RelativeTime=0.250000,Color=(B=43,G=68,R=77)) ColorScale(2)=(RelativeTime=0.900000,Color=(B=51,G=51,R=51)) ColorMultiplierRange=(X=(Min=0.750000,Max=0.750000),Y=(Min=0.750000,Max=0.750000),Z=(Min=0.750000,Max=0.750000)) FadeOutFactor=(W=0.250000,X=0.100000,Y=0.100000,Z=0.100000) FadeOutStartTime=0.750000 MaxParticles=25 SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) SizeScale(0)=(RelativeTime=0.500000,RelativeSize=10.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) InitialParticlesPerSecond=500.000000 Texture=Texture'EmitterTextures.MultiFrame.smokelight_a' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=3.000000) StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=400.000000,Max=900.000000)) RelativeWarmupTime=1.000000 End Object Emitters(3)=SpriteEmitter'XEffects.LandMineExplosion.SpriteEmitter28' AutoDestroy=True bLightChanged=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_DumbProxy bUnlit=False ForceType=FT_Constant ForceRadius=1000.000000 ForceScale=10.000000 } |
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