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class MinigunMuzFlash1st extends xEmitter; #exec OBJ LOAD FILE=xGameShaders.utx #exec STATICMESH IMPORT NAME=MinigunMuzFlash1stMesh FILE=Models\MinigunMuzFlash1st.lwo COLLISION=0 var int mNumPerFlash; simulated function Trigger(Actor Other, Pawn EventInstigator) { mStartParticles += mNumPerFlash; } defaultproperties { mNumPerFlash=5 mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=5 mLifeRange(0)=0.100000 mLifeRange(1)=0.150000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpawnVecB=(Z=0.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=True mAirResistance=0.000000 mSizeRange(0)=0.050000 mSizeRange(1)=0.080000 mGrowthRate=3.000000 mRandTextures=True mTileAnimation=True mNumTileColumns=2 mNumTileRows=2 mMeshNodes(0)=StaticMesh'XEffects.MinigunMuzFlash1stMesh' DrawScale=0.900000 Skins(0)=FinalBlend'XGameShaders.WeaponShaders.MinigunMuzFlash1stFinal' Style=STY_Additive } |
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