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class NewExplosionC extends Emitter; #exec OBJ LOAD FILE=ExplosionTex.utx defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter1 RespawnDeadParticles=False SpinParticles=True UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True MaxParticles=3 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=24.000000,Max=24.000000) StartSpinRange=(X=(Max=1.000000)) StartSizeRange=(X=(Min=50.000000,Max=70.000000),Y=(Min=50.000000,Max=70.000000),Z=(Min=50.000000,Max=70.000000)) InitialParticlesPerSecond=10.000000 Texture=Texture'ExplosionTex.Framed.exp7_frames' TextureUSubdivisions=4 TextureVSubdivisions=4 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.400000,Max=0.600000) End Object Emitters(0)=SpriteEmitter'XEffects.NewExplosionC.SpriteEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseRandomSubdivision=True UseVelocityScale=True Acceleration=(Z=20.000000) ColorScale(0)=(Color=(B=255,G=255,R=255)) ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.330000,Color=(B=255,G=255,R=255,A=255)) ColorScale(3)=(RelativeTime=0.750000,Color=(B=128,G=128,R=128,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64)) MaxParticles=15 StartLocationShape=PTLS_Polar StartLocationPolarRange=(Y=(Min=-32768.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor RotationOffset=(Yaw=-16384) SpinsPerSecondRange=(X=(Max=0.100000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000) InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'ExplosionTex.Framed.SmokeReOrdered' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRadialRange=(Min=200.000000,Max=200.000000) GetVelocityDirectionFrom=PTVD_AddRadial VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000)) VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000)) VelocityScale(2)=(RelativeTime=1.000000) End Object Emitters(1)=SpriteEmitter'XEffects.NewExplosionC.SpriteEmitter0' AutoDestroy=True bNoDelete=False } |
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