Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 |
class ShellSpewer extends xEmitter; #exec TEXTURE IMPORT NAME=ShellCasingTex FILE=Textures\ShellCasing.tga LODSET=2 DXT=5 #exec STATICMESH IMPORT NAME=ShellCasing FILE=Models\ShellCasing.lwo COLLISION=0 var() Sound ShellImpactSnd; function CollisionSound() { PlaySound(ShellImpactSnd); } defaultproperties { ShellImpactSnd=ProceduralSound'WeaponSounds.PShell1.P1Shell1' mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=150 mLifeRange(0)=0.500000 mLifeRange(1)=1.000000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mDirDev=(X=0.500000,Y=0.200000,Z=0.600000) mSpeedRange(0)=200.000000 mSpeedRange(1)=250.000000 mMassRange(0)=2.000000 mMassRange(1)=2.000000 mSpinRange(0)=-100.000000 mSpinRange(1)=100.000000 mAttenFunc=ATF_None mMeshNodes(0)=StaticMesh'XEffects.ShellCasing' mColMakeSound=True bHighDetail=True bNetTemporary=False DrawScale=0.050000 Skins(0)=Texture'XEffects.ShellCasingTex' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |