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XEffects.ShellSpewer


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class ShellSpewer extends xEmitter;

#exec TEXTURE IMPORT NAME=ShellCasingTex FILE=Textures\ShellCasing.tga LODSET=2 DXT=5
#exec STATICMESH IMPORT NAME=ShellCasing FILE=Models\ShellCasing.lwo COLLISION=0

var() Sound ShellImpactSnd;

function CollisionSound()
{
    PlaySound(ShellImpactSnd);
}

defaultproperties
{
     ShellImpactSnd=ProceduralSound'WeaponSounds.PShell1.P1Shell1'
     mParticleType=PT_Mesh
     mStartParticles=0
     mMaxParticles=150
     mLifeRange(0)=0.500000
     mLifeRange(1)=1.000000
     mRegenRange(0)=0.000000
     mRegenRange(1)=0.000000
     mDirDev=(X=0.500000,Y=0.200000,Z=0.600000)
     mSpeedRange(0)=200.000000
     mSpeedRange(1)=250.000000
     mMassRange(0)=2.000000
     mMassRange(1)=2.000000
     mSpinRange(0)=-100.000000
     mSpinRange(1)=100.000000
     mAttenFunc=ATF_None
     mMeshNodes(0)=StaticMesh'XEffects.ShellCasing'
     mColMakeSound=True
     bHighDetail=True
     bNetTemporary=False
     DrawScale=0.050000
     Skins(0)=Texture'XEffects.ShellCasingTex'
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:18.208 - Created with UnCodeX