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class ShieldCharge extends xEmitter; defaultproperties { mParticleType=PT_Line mSpawningType=ST_Explode mStartParticles=0 mMaxParticles=100 mLifeRange(0)=0.100000 mLifeRange(1)=0.100000 mRegenRange(0)=50.000000 mRegenRange(1)=50.000000 mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mSpawnVecB=(X=5.000000,Z=0.080000) mSpeedRange(0)=-50.000000 mSpeedRange(1)=-50.000000 mPosRelative=True mAirResistance=0.000000 mSizeRange(0)=0.200000 mSizeRange(1)=0.400000 mColorRange(0)=(B=45,G=220,R=45,A=25) mColorRange(1)=(B=65,G=250,R=65,A=200) bOnlyOwnerSee=True Physics=PHYS_Rotating Skins(0)=Texture'XEffects.FlakTrailTex' Style=STY_Additive bFixedRotationDir=True RotationRate=(Yaw=16000) } |
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