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class ShockComboFlash extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mRegen=False mMaxParticles=1 mLifeRange(0)=0.250000 mLifeRange(1)=0.250000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mRandOrient=True mSizeRange(0)=480.000000 mSizeRange(1)=660.000000 mGrowthRate=500.000000 LightType=LT_Steady LightHue=195 LightSaturation=180 LightBrightness=255.000000 LightRadius=10.000000 bDynamicLight=True bHighDetail=True LifeSpan=0.300000 Skins(0)=Texture'XEffectMat.Shock.ShockComboFlash' Style=STY_Translucent } |
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