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class ShockComboSparkles extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mSpawningType=ST_Explode mRegenPause=True mRegenOnTime(0)=0.650000 mRegenOnTime(1)=0.650000 mRegenOffTime(0)=10.000000 mRegenOffTime(1)=10.000000 mStartParticles=0 mMaxParticles=25 mLifeRange(0)=0.750000 mLifeRange(1)=0.750000 mRegenRange(0)=25.000000 mRegenRange(1)=25.000000 mPosDev=(X=120.000000,Y=120.000000,Z=120.000000) mSpeedRange(0)=-250.000000 mSpeedRange(1)=-250.000000 mSizeRange(0)=65.000000 mSizeRange(1)=65.000000 mGrowthRate=-80.000000 mAttenKa=0.300000 LifeSpan=2.000000 Skins(0)=Texture'XEffectMat.Shock.shock_sparkle' Style=STY_Translucent } |
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