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class ShockMuzFlash extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mRegen=False mMaxParticles=1 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mRandOrient=True mSizeRange(0)=50.000000 mSizeRange(1)=50.000000 mGrowthRate=50.000000 mAttenKa=0.000000 Skins(0)=Texture'XEffectMat.Shock.shock_sparkle' Style=STY_Additive } |
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