Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 |
class ShockProjMuzFlash3rd extends xEmitter; #exec OBJ LOAD FILE=xGameShaders.utx var int mNumPerFlash; simulated function Trigger(Actor Other, Pawn EventInstigator) { mStartParticles += mNumPerFlash; } defaultproperties { mNumPerFlash=1 mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=6 mLifeRange(0)=0.130000 mLifeRange(1)=0.130000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpawnVecB=(Z=0.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=True mAirResistance=0.000000 mRandOrient=True mSizeRange(0)=0.350000 mSizeRange(1)=0.400000 mGrowthRate=3.200000 mColorRange(0)=(R=50) mColorRange(1)=(R=50) mAttenKa=0.000000 mRandTextures=True mMeshNodes(0)=StaticMesh'XEffects.MinigunFlashMesh' Skins(0)=FinalBlend'XGameShaders.WeaponShaders.ShockMuzFlash3rdFinal' Style=STY_Additive } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |