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//============================================================================== // Base class for custom ladders // // Written by Michiel Hendriks // (c) 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class CustomLadderInfo extends Object abstract; var string LadderName; var localized array<string> EntryLabels; var array<UT2K4MatchInfo> Matches; /** called when the game was a challenge game and was not one of the default special events. Fill the GUIPages array with pages you want to be opened after this special event has been processed. Yes I know this method sucks, but it was the best I could come up with without a lot of changes in the current system. */ static function HandleSpecialEvent(UT2K4GameProfile GP, array<string> SpecialEvent, out array<ChallengeGame.TriString> GUIPages) { } /** Handle match requirements, return false if a requirement has not been met */ static function bool HandleRequirements(UT2K4GameProfile GP, array<string> SpecialEvent, out array<ChallengeGame.TriString> GUIPages) { return true; } /** will be called after the default info has been added to the history record. override this to change or append additional into. */ static function AddHistoryRecord(UT2K4GameProfile GP, int offset, GameInfo Game, PlayerReplicationInfo PRI, UT2K4MatchInfo MI) { } defaultproperties { LadderName="Custom Ladder" } |
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