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XGame.NewWeaponBase


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//UT2004 weapon base with new staticmesh
//to automatically convert all xWeaponBases in a level to have this mesh, use the editor console command "NewPickupBases"
class NewWeaponBase extends xWeaponBase;

defaultproperties
{
     StaticMesh=StaticMesh'2k4ChargerMeshes.ChargerMeshes.WeaponChargerMesh-DS'
     PrePivot=(Z=3.700000)
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:14.224 - Created with UnCodeX