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// ==================================================================== // Class: UT2K4UI.GUIListBoxBase // // The GUIListBoxBase is a wrapper for a GUIList and it's ScrollBar // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== class GUIListBoxBase extends GUIMultiComponent Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // Styles var() string SelectedStyleName; // For propagating selected style to the list var() string SectionStyleName; // For propagating section style to the list var() string OutlineStyleName; // For propagating outline styles to the list var() string DefaultListClass; var automated GUIScrollBarBase MyScrollBar; var() editconst GUIListBase MyList; var() bool bVisibleWhenEmpty; // List box is visible when empty. var() bool bSorted; var() bool bInitializeList; // Propagated to list function InitComponent(GUIController MyController, GUIComponent MyOwner) { local bool bTemp; // Delay propagation until InitBaseList bTemp = PropagateVisibility; PropagateVisibility = False; Super.InitComponent(MyController, MyOwner); PropagateVisibility = bTemp; } function InitBaseList(GUIListBase LocalList) { MyList = LocalList; LocalList.bNeverScale = True; LocalList.StyleName = StyleName; LocalList.bVisibleWhenEmpty = bVisibleWhenEmpty; LocalList.MyScrollBar = MyScrollBar; LocalList.bInitializeList = bInitializeList; LocalList.bSorted = bSorted; LocalList.FontScale = FontScale; MyScrollBar.bTabStop = false; MyScrollBar.SetList(LocalList); SetVisibility(bVisible); SetHint(Hint); } function SetHint(string NewHint) { local int i; Super.SetHint(NewHint); for (i=0;i<Controls.Length;i++) Controls[i].SetHint(NewHint); } function InternalOnCreateComponent(GUIComponent NewComp, GUIComponent Sender) { if (GUIListBase(NewComp) != None) { GUIListBase(NewComp).bInitializeList = bInitializeList; if (StyleName != "") NewComp.StyleName = StyleName; if (SelectedStyleName != "") GUIListBase(NewComp).SelectedStyleName = SelectedStyleName; if (SectionStyleName != "") GUIListBase(NewComp).SectionStyleName = SectionStyleName; if (OutlineStyleName != "") GUIListBase(NewComp).OutlineStyleName = OutlineStyleName; } } function SetFriendlyLabel( GUILabel NewLabel ) { Super.SetFriendlyLabel(NewLabel); if ( MyList != None ) MyList.SetFriendlyLabel(NewLabel); if ( MyScrollBar != None ) MyScrollBar.SetFriendlyLabel(NewLabel); } defaultproperties { SectionStyleName="ListSection" Begin Object Class=GUIVertScrollBar Name=TheScrollbar bVisible=False OnPreDraw=TheScrollbar.GripPreDraw End Object MyScrollBar=GUIVertScrollBar'XInterface.GUIListBoxBase.TheScrollbar' bInitializeList=True PropagateVisibility=True OnCreateComponent=GUIListBoxBase.InternalOnCreateComponent FontScale=FNS_Small StyleName="NoBackground" bAcceptsInput=True Begin Object Class=GUIToolTip Name=GUIListBoxBaseToolTip End Object ToolTip=GUIToolTip'XInterface.GUIListBoxBase.GUIListBoxBaseToolTip' } |
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