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class GUIProgressBar extends GUIComponent Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) var Material BarBack; // The unselected portion of the bar var Material BarTop; // The selected portion of the bar var Color BarColor; // The Color of the Bar var float Low; // The minimum value we should see var float High; // The maximum value we should see var float Value; // The current value (not clamped) var float CaptionWidth; // The space reserved to the Caption var eTextAlign CaptionAlign; // How align the text var eTextAlign ValueRightAlign; // var localized string Caption; // The Caption itself var string FontName; // Which font to use for display var string ValueFontName; // Font to use for displaying values, use FontName if ValueFontName=="" var float GraphicMargin; // How Much margin to trim from graphic (X Margin only) var float ValueRightWidth; // Space to leave free on right side var bool bShowLow; // Show Low(Minimum) left of Bar var bool bShowHigh; // Show High (Maximum) right of Bar var bool bShowValue; // Show the value right of the Bar (like 75 or 75/100) var int NumDecimals; // Number of decimals to display var eDrawDirection BarDirection; defaultproperties { BarBack=Texture'InterfaceContent.Menu.BorderBoxD' BarTop=Texture'InterfaceContent.Menu.StatusBarInner' BarColor=(G=203,R=255,A=255) High=100.000000 CaptionWidth=0.450000 ValueRightAlign=TXTA_Right FontName="UT2MenuFont" ValueRightWidth=0.200000 bShowValue=True } |
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