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// ==================================================================== // Class: XInterface.UT2StatusMsg // Parent: XInterface.GUIPage // // <Enter a description here> // ==================================================================== class UT2StatusMsg extends UT2K3GUIPage; var bool bIgnoreEsc; var float ButtonWidth; var float ButtonHeight; var float ButtonHGap; var float ButtonVGap; var float BarHeight; var float BarVPos; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(Mycontroller, MyOwner); PlayerOwner().ClearProgressMessages(); } function bool InternalOnClick(GUIComponent Sender) { if(Sender==Controls[1]) // OK { Controller.CloseMenu(false); // Controller.ReplaceMenu("xinterface.UT2MainMenu"); } return true; } event HandleParameters(string Param1, string Param2) { GUILabel(Controls[2]).Caption = Param1$"|"$Param2; PlayerOwner().ClearProgressMessages(); } defaultproperties { bIgnoreEsc=True bRequire640x480=False OpenSound=Sound'MenuSounds.selectDshort' Begin Object Class=GUIButton Name=NetStatBackground StyleName="SquareBar" WinTop=0.375000 WinHeight=0.250000 bAcceptsInput=False bNeverFocus=True OnKeyEvent=NetStatBackground.InternalOnKeyEvent End Object Controls(0)=GUIButton'XInterface.UT2StatusMsg.NetStatBackground' Begin Object Class=GUIButton Name=NetStatOk Caption="OK" StyleName="MidGameButton" WinTop=0.675000 WinLeft=0.375000 WinWidth=0.250000 WinHeight=0.050000 bBoundToParent=True OnClick=UT2StatusMsg.InternalOnClick OnKeyEvent=NetStatOk.InternalOnKeyEvent End Object Controls(1)=GUIButton'XInterface.UT2StatusMsg.NetStatOk' Begin Object Class=GUILabel Name=NetStatLabel TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2HeaderFont" bMultiLine=True WinTop=0.125000 WinHeight=0.500000 bBoundToParent=True End Object Controls(2)=GUILabel'XInterface.UT2StatusMsg.NetStatLabel' WinTop=0.375000 WinHeight=0.250000 } |
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