Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 00169 00170 00171 00172 00173 00174 00175 00176 00177 00178 00179 00180 00181 00182 00183 00184 00185 00186 00187 00188 00189 00190 00191 00192 00193 00194 00195 00196 00197 00198 00199 00200 00201 00202 00203 00204 00205 00206 00207 00208 00209 00210 00211 00212 00213 00214 00215 00216 00217 00218 00219 00220 00221 00222 00223 00224 00225 00226 00227 00228 00229 00230 00231 00232 00233 00234 00235 00236 00237 00238 00239 00240 00241 00242 00243 00244 00245 00246 00247 00248 00249 00250 00251 00252 00253 00254 00255 00256 00257 00258 00259 00260 00261 00262 00263 00264 00265 00266 00267 00268 00269 00270 00271 00272 00273 00274 00275 00276 00277 00278 00279 00280 00281 00282 00283 00284 00285 00286 00287 00288 00289 00290 00291 00292 00293 00294 00295 00296 00297 00298 00299 00300 00301 00302 00303 00304 00305 00306 00307 00308 00309 00310 00311 00312 00313 00314 00315 00316 00317 00318 00319 00320 00321 00322 00323 00324 00325 00326 00327 00328 00329 00330 00331 00332 00333 00334 00335 00336 00337 00338 00339 00340 00341 00342 00343 00344 00345 00346 00347 00348 00349 00350 00351 00352 00353 00354 00355 00356 00357 00358 00359 00360 00361 00362 00363 00364 00365 00366 00367 00368 00369 00370 00371 00372 00373 00374 00375 00376 00377 00378 00379 00380 00381 00382 00383 00384 00385 00386 00387 00388 00389 00390 00391 00392 00393 00394 00395 00396 00397 00398 00399 00400 00401 00402 00403 00404 00405 00406 00407 00408 00409 00410 00411 00412 00413 00414 00415 00416 00417 00418 00419 00420 00421 00422 00423 00424 00425 00426 00427 00428 00429 00430 00431 00432 00433 00434 00435 00436 00437 00438 00439 00440 00441 00442 00443 00444 00445 00446 00447 00448 00449 00450 00451 00452 00453 00454 00455 00456 00457 00458 00459 00460 00461 00462 00463 00464 00465 00466 00467 00468 00469 00470 00471 00472 00473 00474 00475 00476 00477 00478 00479 00480 00481 00482 00483 00484 00485 00486 00487 00488 00489 00490 00491 00492 00493 00494 00495 00496 00497 00498 00499 00500 00501 00502 00503 00504 00505 00506 00507 00508 00509 00510 00511 |
// ==================================================================== // Class: xVoting.MapVoteGameConfigPage // // this page allows modification of the xVotingHandler GameConfig // configuration variables. // // Written by Bruce Bickar // (c) 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class MapVoteGameConfigPage extends GUICustomPropertyPage DependsOn(VotingHandler); var automated GUISectionBackground sb_List, sb_List2; var automated GUIListBox lb_GameConfigList; var automated moComboBox co_GameClass; var automated moEditBox ed_GameTitle; var automated moEditBox ed_Acronym; var automated moEditBox ed_Prefix; var automated MultiSelectListBox lb_Mutator; var automated moEditBox ed_Parameter; var automated GUIButton b_New; var automated GUIButton b_Delete; var automated moCheckBox ch_Default; var array<CacheManager.GameRecord> GameTypes; var array<CacheManager.MutatorRecord> Mutators; var() editconst noexport CacheManager.GameRecord CurrentGame; // autosave var() int SaveIndex, ListIndex; var bool bChanged; // localization var localized string lmsgNew; var localized string lmsgAdd; //------------------------------------------------------------------------------------------------ function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); // load existing configuration for(i=0; i<class'xVoting.xVotingHandler'.default.GameConfig.Length; i++) lb_GameConfigList.List.Add( class'xVoting.xVotingHandler'.default.GameConfig[i].GameName, none, string(i)); if (lb_GameConfigList.List.ItemCount==0) DisableComponent(b_Delete); // load game types class'CacheManager'.static.GetGameTypeList(GameTypes); for(i=0; i<GameTypes.Length; i++) co_GameClass.AddItem( GameTypes[i].GameName, none, GameTypes[i].ClassName); class'CacheManager'.static.GetMutatorList(Mutators); LoadMutators(); sb_Main.SetPosition(0.483359,0.064678,0.451250,0.716991); lb_GameConfigList.List.AddLinkObject(co_GameClass); lb_GameConfigList.List.AddLinkObject(ed_GameTitle); lb_GameConfigList.List.AddLinkObject(ed_Acronym); lb_GameConfigList.List.AddLinkObject(ed_Prefix); lb_GameConfigList.List.AddLinkObject(ed_Parameter); lb_GameConfigList.List.AddLinkObject(lb_Mutator); lb_GameConfigList.List.AddLinkObject(ch_Default); lb_GameConfigList.List.AddLinkObject(b_Delete); lb_GameConfigList.OnChange=GameConfigList_Changed; bChanged = False; sb_Main.TopPadding=0.0.5; sb_Main.BottomPadding=0.4; sb_Main.Caption="Options"; sb_List.ManageComponent(lb_GameConfigList); sb_List.LeftPadding=0.005; sb_List.RightPadding=0.005; sb_Main.ManageComponent(ch_Default); sb_Main.ManageComponent(co_GameClass); sb_Main.ManageComponent(ed_GameTitle); sb_Main.ManageComponent(ed_Acronym); sb_Main.ManageComponent(ed_Prefix); sb_Main.ManageComponent(ed_Parameter); sb_List2.ManageComponent(lb_Mutator); if (lb_GameConfigList.List.ItemCount==0) DisableComponent(b_Delete); else lb_GameConfigList.List.SetIndex(0); } function bool InternalOnClick(GUIComponent Sender) { if ( Sender == b_OK ) { SaveChange(); Controller.CloseMenu(false); return true; } if ( Sender == b_Cancel ) { Controller.CloseMenu(true); return true; } return false; } //------------------------------------------------------------------------------------------------ function InternalOnOpen() { lb_GameConfigList.List.SetIndex(0); } //------------------------------------------------------------------------------------------------ function LoadMutators() { local int i; lb_Mutator.List.Clear(); for(i=0; i<Mutators.Length; i++) lb_Mutator.List.Add( Mutators[i].FriendlyName, none, Mutators[i].ClassName); } //------------------------------------------------------------------------------------------------ function GameConfigList_Changed(GUIComponent Sender) { local int i; local array<string> MutatorArray; if (lb_GameConfigList.List.ItemCount==0 || lb_GameConfigList.List.Index == ListIndex) return; SaveChange(); SaveIndex = int(lb_GameConfigList.List.GetExtra()); ListIndex = lb_GameConfigList.List.Index; LoadMutators(); co_GameClass.Find(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].GameClass, true, True); ed_GameTitle.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].GameName, True); ed_Acronym.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Acronym, True); ed_Prefix.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Prefix, True); ed_Parameter.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Options, True); ch_Default.SetComponentValue(string(class'xVoting.xVotingHandler'.default.DefaultGameConfig == SaveIndex), True); Split(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Mutators, ",", MutatorArray); for(i=0; i<MutatorArray.Length; i++) lb_Mutator.List.Find(MutatorArray[i],False,True); // bExtra bChanged = False; } function int GameIndex() { local string GameClass; local int i; GameClass = co_GameClass.GetExtra(); for(i=0; i<GameTypes.Length; i++) if(GameTypes[i].ClassName == GameClass) return i; return -1; } //------------------------------------------------------------------------------------------------ function FieldChange(GUIComponent Sender) { local int i,j; bChanged=True; if(Sender == co_GameClass) { i = GameIndex(); for (j=0;j<GameTypes.Length;j++) if ( GameTypes[j].GameName == ed_GameTitle.GetText() ) { ed_GameTitle.SetComponentValue(GameTypes[i].GameName, True); lb_GameConfigList.List.SetItemAtIndex(ListIndex,GameTypes[i].GameName); } ed_Acronym.SetComponentValue(GameTypes[i].GameAcronym, True); ed_Prefix.SetComponentValue(GameTypes[i].MapPrefix, True); } else if (Sender == ed_GameTitle) { if (ListIndex!=-1) lb_GameConfigList.List.SetItemAtIndex(ListIndex,ed_GameTitle.GetText()); } } //------------------------------------------------------------------------------------------------ function bool SaveChange() { local int i; if (!bChanged) return true; if( SaveIndex == -1 ) // Adding new record { i = class'xVoting.xVotingHandler'.default.GameConfig.Length; class'xVoting.xVotingHandler'.default.GameConfig.Length = i + 1; class'xVoting.xVotingHandler'.default.GameConfig[i].GameClass = co_GameClass.GetExtra(); class'xVoting.xVotingHandler'.default.GameConfig[i].GameName = ed_GameTitle.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Acronym = ed_Acronym.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Prefix = ed_Prefix.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Options = ed_Parameter.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Mutators = lb_Mutator.List.GetExtra(); if( bool(ch_Default.GetComponentValue()) ) class'xVoting.xVotingHandler'.default.DefaultGameConfig = i; class'xVoting.xVotingHandler'.static.StaticSaveConfig(); SaveIndex = i; lb_GameconfigList.List.SetExtraAtIndex(ListIndex,""$SaveIndex); } else // modification of existing record { i = SaveIndex; class'xVoting.xVotingHandler'.default.GameConfig[i].GameClass = co_GameClass.GetExtra(); class'xVoting.xVotingHandler'.default.GameConfig[i].GameName = ed_GameTitle.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Acronym = ed_Acronym.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Prefix = ed_Prefix.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Options = ed_Parameter.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Mutators = lb_Mutator.List.GetExtra(); if( bool(ch_Default.GetComponentValue()) ) class'xVoting.xVotingHandler'.default.DefaultGameConfig = i; class'xVoting.xVotingHandler'.static.StaticSaveConfig(); } bChanged=False; return true; } //------------------------------------------------------------------------------------------------ function bool NewButtonClick(GUIComponent Sender) { local int i; SaveChange(); i = GameIndex(); lb_GameConfigList.List.bNotify = false; lb_GameConfigList.List.Insert(0,"** New **",,"-1",true); lb_GameConfigList.List.bNotify = true; ed_GameTitle.SetComponentValue("** New **", True); ed_Acronym.SetComponentValue(GameTypes[i].GameAcronym, True); ed_Prefix.SetComponentValue(GameTypes[i].MapPrefix, True); ed_Parameter.SetComponentValue("", True); ch_Default.SetComponentValue("False", True); LoadMutators(); ListIndex = 0; SaveIndex = -1; bChanged = true; EnableComponent(co_GameClass); EnableComponent(ed_GameTitle); EnableComponent(ed_Acronym); EnableComponent(ed_Prefix); EnableComponent(ed_Parameter); EnableComponent(lb_Mutator); EnableComponent(ch_Default); EnableComponent(b_Delete); return true; } //------------------------------------------------------------------------------------------------ function bool DeleteButtonClick(GUIComponent Sender) { local int i,x; if (SaveIndex>=0) { class'xVoting.xVotingHandler'.default.GameConfig.Remove(SaveIndex,1); class'xVoting.xVotingHandler'.static.StaticSaveConfig(); } if (ListIndex>=0) { for (i=0;i<lb_GameConfigList.List.ItemCount;i++) { x = int (lb_GameConfigList.List.GetExtraAtIndex(i)); if ( x > SaveIndex ) lb_GameconfigList.List.SetExtraAtIndex(i,""$(x-1)); } lb_GameConfigList.List.Remove(ListIndex,1); } SaveIndex = -1; ListIndex = -1; if (lb_GameConfigList.List.ItemCount==0) { DisableComponent(b_Delete); co_GameClass.SetIndex(-1); ed_GameTitle.SetComponentValue("", True); ed_Acronym.SetComponentValue("", True); ed_Prefix.SetComponentValue("", True); ed_Parameter.SetComponentValue("", True); ch_Default.SetComponentValue("False", True); DisableComponent(co_GameClass); DisableComponent(ed_GameTitle); DisableComponent(ed_Acronym); DisableComponent(ed_Prefix); DisableComponent(ed_Parameter); DisableComponent(lb_Mutator); DisableComponent(ch_Default); bChanged=false; } else lb_GameConfigList.List.SetIndex(0); return true; } defaultproperties { Begin Object Class=AltSectionBackground Name=SBList bFillClient=True Caption="GameTypes" WinTop=0.044272 WinLeft=0.042969 WinWidth=0.377929 WinHeight=0.753907 OnPreDraw=SBList.InternalPreDraw End Object sb_List=AltSectionBackground'xVoting.MapVoteGameConfigPage.SBList' Begin Object Class=AltSectionBackground Name=SBList2 HeaderBase=Texture'2K4Menus.NewControls.Display2' Caption="Mutators" LeftPadding=0.000000 RightPadding=0.000000 TopPadding=0.100000 BottomPadding=0.100000 WinTop=0.540159 WinLeft=0.483359 WinWidth=0.451250 WinHeight=0.295899 RenderWeight=0.490000 OnPreDraw=SBList2.InternalPreDraw End Object sb_List2=AltSectionBackground'xVoting.MapVoteGameConfigPage.SBList2' Begin Object Class=GUIListBox Name=GameConfigListBox bVisibleWhenEmpty=True OnCreateComponent=GameConfigListBox.InternalOnCreateComponent Hint="Select a game configuration to edit or delete." WinTop=0.160775 WinLeft=0.626758 WinWidth=0.344087 WinHeight=0.727759 TabOrder=0 End Object lb_GameConfigList=GUIListBox'xVoting.MapVoteGameConfigPage.GameConfigListBox' Begin Object Class=moComboBox Name=GameClassComboBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Game Class" OnCreateComponent=GameClassComboBox.InternalOnCreateComponent Hint="Select a game type for the select game configuration." WinTop=0.136135 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.076855 TabOrder=4 OnChange=MapVoteGameConfigPage.FieldChange End Object co_GameClass=moComboBox'xVoting.MapVoteGameConfigPage.GameClassComboBox' Begin Object Class=moEditBox Name=GameTitleEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Game Title" OnCreateComponent=GameTitleEditBox.InternalOnCreateComponent Hint="Enter a custom game configuration title." WinTop=0.223844 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.074249 TabOrder=3 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_GameTitle=moEditBox'xVoting.MapVoteGameConfigPage.GameTitleEditBox' Begin Object Class=moEditBox Name=AcronymEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Abbreviation" OnCreateComponent=AcronymEditBox.InternalOnCreateComponent Hint="A short abbreviation, description, or acronym that identifies the game configuration. This will be appended to the map name in vote messages." WinTop=0.306343 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.076855 TabOrder=5 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_Acronym=moEditBox'xVoting.MapVoteGameConfigPage.AcronymEditBox' Begin Object Class=moEditBox Name=PrefixEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Map Prefixes" OnCreateComponent=PrefixEditBox.InternalOnCreateComponent Hint="List of map name prefixes. Separate each with commas." WinTop=0.393185 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.074249 TabOrder=6 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_Prefix=moEditBox'xVoting.MapVoteGameConfigPage.PrefixEditBox' Begin Object Class=MultiSelectListBox Name=MutatorListBox bVisibleWhenEmpty=True OnCreateComponent=MutatorListBox.InternalOnCreateComponent Hint="Select each mutator that should be loaded with this game configuration." WinTop=0.484369 WinLeft=0.224267 WinWidth=0.396485 WinHeight=0.315234 TabOrder=9 OnChange=MapVoteGameConfigPage.FieldChange End Object lb_Mutator=MultiSelectListBox'xVoting.MapVoteGameConfigPage.MutatorListBox' Begin Object Class=moEditBox Name=ParameterEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Parameters" OnCreateComponent=ParameterEditBox.InternalOnCreateComponent Hint="(Advanced) List of game parameters with values. Separated each with a comma. (ex. GoalScore=4,MinPlayers=4)" WinTop=0.826949 WinLeft=0.077783 WinWidth=0.490431 TabOrder=7 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_Parameter=moEditBox'xVoting.MapVoteGameConfigPage.ParameterEditBox' Begin Object Class=GUIButton Name=NewButton Caption="New" Hint="Create a new game configuration." WinTop=0.913925 WinLeft=0.060047 WinWidth=0.158281 TabOrder=1 OnClick=MapVoteGameConfigPage.NewButtonClick OnKeyEvent=NewButton.InternalOnKeyEvent End Object b_New=GUIButton'xVoting.MapVoteGameConfigPage.NewButton' Begin Object Class=GUIButton Name=DeleteButton Caption="Delete" Hint="Delete the selected game configuration." WinTop=0.913925 WinLeft=0.268403 WinWidth=0.159531 TabOrder=2 OnClick=MapVoteGameConfigPage.DeleteButtonClick OnKeyEvent=DeleteButton.InternalOnKeyEvent End Object b_Delete=GUIButton'xVoting.MapVoteGameConfigPage.DeleteButton' Begin Object Class=moCheckBox Name=DefaultCheckBox ComponentWidth=0.200000 Caption="Default" OnCreateComponent=DefaultCheckBox.InternalOnCreateComponent Hint="The selected game configuration will be the default if all the players leave the server" WinTop=0.826949 WinLeft=0.659814 WinWidth=0.194922 TabOrder=8 OnChange=MapVoteGameConfigPage.FieldChange End Object ch_Default=moCheckBox'xVoting.MapVoteGameConfigPage.DefaultCheckBox' SaveIndex=-1 ListIndex=-1 lmsgNew="New" lmsgAdd="Add" WindowName="Map Voting Game Configuration" DefaultLeft=0.041015 DefaultTop=0.031510 DefaultWidth=0.917187 DefaultHeight=0.885075 OnOpen=MapVoteGameConfigPage.InternalOnOpen WinTop=0.031510 WinLeft=0.041015 WinWidth=0.917187 WinHeight=0.885075 bAcceptsInput=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |