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XWeapons.BioRiflePickup


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class BioRiflePickup extends UTWeaponPickup;

static function StaticPrecache(LevelInfo L)
{
    L.AddPrecacheMaterial(Texture'XEffects.xbiosplat2');
    L.AddPrecacheMaterial(Texture'XEffects.xbiosplat');
    L.AddPrecacheMaterial(Texture'XGameShaders.bio_flash');
    L.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerGoo');
    L.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerBubbles');
	L.AddPrecacheStaticMesh(StaticMesh'WeaponStaticMesh.BioRiflePickup');
}

simulated function UpdatePrecacheMaterials()
{
    Level.AddPrecacheMaterial(Texture'XEffects.xbiosplat2');
    Level.AddPrecacheMaterial(Texture'XEffects.xbiosplat');
    Level.AddPrecacheMaterial(Texture'XGameShaders.bio_flash');
    Level.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerGoo');
    Level.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerBubbles');

	super.UpdatePrecacheMaterials();
}

defaultproperties
{
     MaxDesireability=0.750000
     InventoryType=Class'XWeapons.BioRifle'
     PickupMessage="You got the Bio-Rifle"
     PickupSound=Sound'PickupSounds.FlakCannonPickup'
     PickupForce="FlakCannonPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.BioRiflePickup'
     DrawScale=0.600000
}

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Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:03.726 - Created with UnCodeX