| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
AssaultRiflePickup, BioRiflePickup, ClassicSniperRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSAVRiLPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup, SuperShockRiflePickup, TransPickup
| Variables Summary | |
|---|---|
| WeaponPickup | |
| float | LockerOffset |
| vector | StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) FadeOut | |
![]() | ClientTrigger ())) | |
![]() | RespawnEffect ())) | |
![]() | Tick (float DeltaTime)) FadeOut | |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| States Summary |
|---|
| FadeOut Source code |
|---|
|
state FadeOut |
| BeginState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState FadeOut Source code
ClientTrigger Source code
RespawnEffect Source code
Tick FadeOut Source code| Defaultproperties |
|---|
defaultproperties
{
StandUp=(Z=0.750000)
LockerOffset=35.000000
MessageClass=Class'UnrealGame.PickupMessagePlus'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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