| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.ShockRiflePickup
ClassicShockRiflePickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L)) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Functions Detail |
|---|
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
StandUp=(Y=0.250000,Z=0.000000)
MaxDesireability=0.630000
InventoryType=Class'XWeapons.ShockRifle'
PickupMessage="You got the Shock Rifle."
PickupSound=Sound'PickupSounds.ShockRiflePickup'
PickupForce="ShockRiflePickup"
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'NewWeaponPickups.ShockPickupSM'
DrawScale=0.550000
Skins(0)=Texture'UT2004Weapons.NewWeaps.ShockRifleTex0'
Skins(1)=FinalBlend'UT2004Weapons.Shaders.PurpleShockFinal'
}
|
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