| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.ShockRiflePickup
|
+-- UTClassic.ClassicShockRiflePickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.ShockRiflePickup |
|---|
| StaticPrecache, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes |
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Defaultproperties |
|---|
defaultproperties
{
InventoryType=Class'UTClassic.ClassicShockRifle'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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