| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.ShieldGunPickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
MaxDesireability=0.390000
InventoryType=Class'XWeapons.ShieldGun'
PickupMessage="You got the Shield Gun."
PickupSound=Sound'PickupSounds.ShieldGunPickup'
PickupForce="ShieldGunPickup"
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'WeaponStaticMesh.ShieldGunPickup'
DrawScale=0.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||