Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XWeapons.SniperRiflePickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- XWeapons.SniperRiflePickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
function StaticPrecache (LevelInfo L))
function UpdatePrecacheMaterials ()))
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
     MaxDesireability=0.650000
     InventoryType=Class'XWeapons.SniperRifle'
     PickupMessage="You got the Lightning Gun."
     PickupSound=Sound'PickupSounds.SniperRiflePickup'
     PickupForce="SniperRiflePickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.SniperRiflePickup'
     DrawScale=0.450000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:49:51.505 - Created with UnCodeX