Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 |
class DamTypeAssaultBullet extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'XWeapons.AssaultRifle' DeathString="%o was ventilated by %k's assault rifle." FemaleSuicide="%o assaulted herself." MaleSuicide="%o assaulted himself." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=2000.000000 VehicleDamageScaling=0.700000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |