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class DamTypeAssaultGrenade extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'XWeapons.AssaultRifle' DeathString="%o tried to juggle %k's grenade." FemaleSuicide="%o jumped on her own grenade." MaleSuicide="%o jumped on his own grenade." bDetonatesGoop=True bDelayedDamage=True } |
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