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class DamTypeBioGlob extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'XWeapons.BioRifle' DeathString="%o was slimed by %k's bio-rifle." FemaleSuicide="%o was slimed by her own goop." MaleSuicide="%o was slimed by his own goop." bDetonatesGoop=True bDelayedDamage=True DeathOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit' } |
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